blob: eb6f317492b66e920082284b26af9ebdf1daecec (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#version 300 es
#define ALLOW_INCLUDES
#extension GL_ARB_shading_language_include : enable
#include "defines.h"
precision highp float;
in vec4 v_color;
in vec2 v_texcoord;
uniform vec4 colorSRGB;
uniform vec2 topLeft;
uniform vec2 bottomRight;
uniform vec2 windowTopLeft;
uniform vec2 windowBottomRight;
uniform vec2 fullSize;
uniform float radius;
uniform float roundingPower;
uniform float range;
uniform float shadowPower;
uniform float thick;
#include "shadow.glsl"
layout(location = 0) out vec4 fragColor;
#if USE_MIRROR
layout(location = 1) out vec4 mirrorColor;
#endif
void main() {
vec4 pixColor = v_color;
#if USE_MIRROR
vec4[2] pixColors =
#else
fragColor =
#endif
getShadow(pixColor, colorSRGB, v_texcoord, radius, roundingPower, topLeft, fullSize, range, shadowPower, bottomRight, windowTopLeft, windowBottomRight, thick);
#if USE_MIRROR
fragColor = pixColors[0];
mirrorColor = pixColors[1];
#endif
}
|