blob: 044df3cc435c6e52a465188f89bac7b020436fb0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#version 300 es
#define ALLOW_INCLUDES
#extension GL_ARB_shading_language_include : enable
precision highp float;
uniform sampler2D tex;
uniform float radius;
uniform vec2 halfpixel;
uniform int passes;
uniform float vibrancy;
uniform float vibrancy_darkness;
in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
#include "blur1.glsl"
void main() {
fragColor = blur1(v_texcoord, tex, radius, halfpixel, passes, vibrancy, vibrancy_darkness);
}
|