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src
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render
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shaders
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Textures.hpp
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Author
Age
Files
Lines
*
renderer/opengl: Extract shaders from source (#9600)
UjinT34
2025-03-29
1
-541
/
+0
*
renderer: add simple color management (#9506)
UjinT34
2025-03-14
1
-0
/
+4
*
shaders: fix blank windows when using corner rounding (#8969) (#8971)
Pollux
2025-01-06
1
-2
/
+2
*
renderer: Add supercircular window corners (#8943)
Pollux
2025-01-05
1
-12
/
+11
*
shaders: improve corner AA in borders shader
Vaxry
2024-11-05
1
-1
/
+5
*
shaders: fixup jagged edges in texture rounded corners
Vaxry
2024-11-05
1
-4
/
+7
*
shaders: Use sin-less hash for noise (#5607)
Epikastema
2024-04-17
1
-1
/
+3
*
renderer: add support for gles3.2 screen shaders
Vaxry
2024-03-18
1
-0
/
+11
*
shaders: use highp for fragments
Vaxry
2024-02-15
1
-13
/
+13
*
shaders: Some more changes in rgb2hsl. (#3834)
Dickby
2023-11-12
1
-4
/
+5
*
shaders: Small optimization in rgb2hsl. (#3831)
Dickby
2023-11-11
1
-7
/
+6
*
shaders: Avoid calculating unused values in hsl2rgb. (#3827)
Dickby
2023-11-11
1
-8
/
+7
*
shaders: Use clamp in doubleCircleSigmoid. (#3824)
Dickby
2023-11-11
1
-3
/
+1
*
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
1
-1
/
+1
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
1
-17
/
+173
*
shadows: fix on transformed
Vaxry
2023-11-04
1
-0
/
+10
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
1
-0
/
+3
*
shaders: Remove redundant clamp of smoothsteps return value. (#3456)
Dickby
2023-09-30
1
-3
/
+3
*
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-30
1
-19
/
+5
*
renderer: Various Blur Improvements (#2877)
Vaxry
2023-08-03
1
-0
/
+30
*
shaders: short-circuit rounding if radius <= 0
vaxerski
2023-07-20
1
-0
/
+6
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-4
/
+7
*
debug: minor improvements to manual crash
vaxerski
2023-04-04
1
-4
/
+38
*
debug: added manual_crash
vaxerski
2023-04-04
1
-0
/
+33
*
shaders: fix missing discardAlphaZero
vaxerski
2023-03-24
1
-0
/
+2
*
LS: add blur and ignorezero rules
vaxerski
2023-03-17
1
-5
/
+8
*
opengl: use a passthru shader for final wlr copy
vaxerski
2023-03-04
1
-0
/
+9
*
touch up the clang format and format all files
vaxerski
2022-12-20
1
-6
/
+11
*
Unify rounding shaders
vaxerski
2022-11-21
1
-13
/
+13
*
Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-05
1
-1
/
+0
*
Remove unused ignoreCorners variable from texture shaders.
Felix Dick
2022-10-01
1
-7
/
+0
*
Cut the number of pixels that call length() in half.
Felix Dick
2022-10-01
1
-4
/
+4
*
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
Felix Dick
2022-10-01
1
-8
/
+4
|
\
|
*
Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29
1
-4
/
+4
|
*
Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29
1
-5
/
+1
|
/
*
Even less branching (taken more or less from the border shader).
Felix Dick
2022-09-29
1
-5
/
+5
*
fixing your shit.
Felix Dick
2022-09-28
1
-78
/
+80
*
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-28
1
-5
/
+5
|
\
*
|
Make the rounding texture shaders smaller and more efficient.
Felix Dick
2022-09-28
1
-172
/
+55
|
/
*
Remove trailing whitespace.
Felix Dick
2022-09-25
1
-2
/
+2
*
Added window dimming
vaxerski
2022-08-30
1
-2
/
+31
*
fix fade corner artifacts
vaxerski
2022-07-16
1
-10
/
+8
*
added drop shadows
vaxerski
2022-06-25
1
-0
/
+341