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* algo/scrolling: various scrolling view related bugfixes (#13974)erstarr2026-05-081-1/+1
* renderer: fix shadow CM calculations (#14364)Vaxry2026-05-082-8/+9
* renderer: more FP16 fixes (#14070)UjinT342026-05-0719-236/+135
* groups: add groupbar middle_click_close option (#14242)Maxim Andreev2026-05-051-3/+7
* render: scale background to monitor resolution (#14250)davc0n2026-05-041-5/+51
* renderer: only set presentationmode when required (#14252)Tom Englund2026-05-021-2/+3
* desktop/window: refactor over fullscreen stateVaxry2026-04-291-3/+6
* desktop/window: expand hidden into proper statesVaxry2026-04-292-1/+4
* desktop/window: add alpha container for alpha calculationsVaxry2026-04-292-12/+19
* renderer: swizzle on shm screencopy (#14167)fazzi2026-04-261-14/+10
* config/lua: init lua config manager, use lua if available (#13817)Vaxry2026-04-268-161/+162
* opengl/shadow: fix shadow offset rendering (#14156)Vaxry2026-04-245-36/+74
* opengl: minor egl changes (#14147)Tom Englund2026-04-232-6/+10
* errorOverlay: modernize, refactor, use GPU rendering (#14122)Vaxry2026-04-193-12/+12
* renderer: simplify shadows (#14047)UjinT342026-04-186-132/+78
* debug/overlay: optimize rendering, cleanup and nicetify (#14097)Vaxry2026-04-163-8/+22
* renderer: Various CM fixes, part 8 of refactors (#13860)UjinT342026-04-1613-89/+139
* notifications: move and small refactor (#14094)Vaxry2026-04-162-8/+8
* renderer: extract window skip conditions into named booleans (#14005)Visal Vijay2026-04-081-5/+13
* decoration/border: simplify damage callbackVaxry2026-04-071-1/+7
* pass/surface: cache texBoxVaxry2026-04-072-1/+11
* config: move misc:vfr to debug: (#14021)Vaxry2026-04-071-1/+1
* egl: move over to use hyprgraphics (#12988)Tom Englund2026-04-052-12/+14
* renderer: add a cm settings cacheVaxry2026-04-042-6/+37
* render/decorations: improve cache performanceVaxry2026-04-042-62/+57
* render/opengl: optimize getShaderVariant's map accessVaxry2026-04-042-12/+15
* render/decoration: cache input extents as wellVaxry2026-04-042-14/+12
* render/decoration: improve extent calculationsVaxry2026-04-042-14/+52
* renderer/groupbar: fix a group indicator rounding bug (#13975)Emre Bener2026-04-041-2/+2
* renderer: simplify renderWorkspaceWindowsFullscreenVaxry2026-04-041-10/+14
* render/pass: optimize simplification and blur calculationsVaxry2026-04-043-45/+39
* renderer: don't damage decos individually in damageWindowVaxry2026-04-041-3/+0
* render: fix SIGFPE in `addWindowToRenderUnfocused` when `misc:render_unfocuse...vyfor2026-04-041-0/+3
* renderer: skip redundant render-path workPppp11162026-04-041-6/+10
* monitor: centralize solitary and scanout eligibility checksPppp11162026-04-041-12/+15
* render: fix layer blur_popups ignoring ignore_alpha when blur is off (#13947)Mihai Fufezan2026-04-021-4/+13
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-2851-1908/+2332
* renderer/groupbar: fix gradients rendering (#13875)UjinT342026-03-281-18/+13
* renderer/deco: add glow decoration (#13862)Vaxry2026-03-2715-13/+433
* render/pass: fix debug:pass renderingVaxry2026-03-261-10/+7
* renderer: small fixes in OpenGL.cpp and OpenGL.hpp (#13842)Pppp11162026-03-262-10/+22
* renderer: guard against null monitor in renderMonitor (#13823)Visal Vijay2026-03-231-0/+2
* config: cleanup the entire config infrastructure (#13785)Vaxry2026-03-207-49/+48
* renderer: fix crash when shader path isn't a file (#13756)nikitax442026-03-191-2/+13
* source: c-f for new clang versionVaxry2026-03-152-19/+19
* renderer: fix blockBlurOptimization check (#13685)staz2026-03-131-1/+1
* internal: fix relative path header locations (#13650)ItsOhen2026-03-1310-43/+43
* renderer: fix share window projection (#13695)UjinT342026-03-112-1/+5
* shader: delete shader on success path (#13682)Tom Englund2026-03-101-0/+1
* renderer: fix crash on null blur framebuffer during monitor disconnectmatjam2026-03-103-2/+9