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path: root/src/render/OpenGL.cpp
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* renderer: fix shadow CM calculations (#14364)Vaxry2026-05-081-7/+8
* renderer: more FP16 fixes (#14070)UjinT342026-05-071-17/+33
* desktop/window: expand hidden into proper statesVaxry2026-04-291-1/+1
* desktop/window: add alpha container for alpha calculationsVaxry2026-04-291-1/+3
* config/lua: init lua config manager, use lua if available (#13817)Vaxry2026-04-261-25/+25
* opengl/shadow: fix shadow offset rendering (#14156)Vaxry2026-04-241-3/+30
* opengl: minor egl changes (#14147)Tom Englund2026-04-231-1/+3
* errorOverlay: modernize, refactor, use GPU rendering (#14122)Vaxry2026-04-191-7/+7
* renderer: simplify shadows (#14047)UjinT342026-04-181-13/+16
* renderer: Various CM fixes, part 8 of refactors (#13860)UjinT342026-04-161-33/+35
* notifications: move and small refactor (#14094)Vaxry2026-04-161-1/+1
* render/opengl: optimize getShaderVariant's map accessVaxry2026-04-041-5/+8
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-281-139/+128
* renderer/deco: add glow decoration (#13862)Vaxry2026-03-271-4/+67
* renderer: small fixes in OpenGL.cpp and OpenGL.hpp (#13842)Pppp11162026-03-261-9/+21
* config: cleanup the entire config infrastructure (#13785)Vaxry2026-03-201-10/+10
* renderer: fix crash when shader path isn't a file (#13756)nikitax442026-03-191-2/+13
* source: c-f for new clang versionVaxry2026-03-151-2/+2
* internal: fix relative path header locations (#13650)ItsOhen2026-03-131-3/+3
* renderer: fix crash on null blur framebuffer during monitor disconnectmatjam2026-03-101-1/+2
* renderer: fix crash with nullptr FBs (#13641)UjinT342026-03-091-8/+16
* renderer: fix sdr mod (#13630)UjinT342026-03-071-1/+1
* renderer: refactor gl renderer (#13488)UjinT342026-03-071-547/+158
* renderer: refactor projection setting (#13485)UjinT342026-03-071-78/+25
* renderer: move m_renderData to renderer (#13474)UjinT342026-03-071-326/+354
* renderer: refactor resources and flags (#13471)UjinT342026-03-071-421/+114
* renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)UjinT342026-03-061-88/+116
* renderer: shader variants refactor (#13434)UjinT342026-03-061-445/+332
* screencopy: fix isOutputBeingSSd (#13586)Vaxry2026-03-051-0/+1
* render/cm: add ICC profile pipeline (#12711)Vaxry2026-03-041-160/+201
* renderer: better sdr eotf settings (#12812)UjinT342026-02-261-14/+22
* event: refactor HookSystem into a typed event bus (#13333)Vaxry2026-02-221-11/+7
* protocols: implement image-capture-source-v1 and image-copy-capture-v1 (#11709)Ikalco2026-02-221-18/+32
* opengl: add debug:gl_debugging (#13183)Tom Englund2026-02-061-5/+10
* renderer: fix screen export back to srgb (#13148)UjinT342026-02-021-21/+23
* opengl: set EGL_CONTEXT_RELEASE_BEHAVIOR_KHR if supported (#13114)Tom Englund2026-01-301-0/+7
* opengl: allow texture filter to be changed (#13078)jmanc32026-01-271-4/+4
* renderer: add surface shader variants with less branching and uniforms (#13030)UjinT342026-01-211-35/+121
* renderer: optimise shader usage further, split shaders and add more caching (...Tom Englund2026-01-171-22/+46
* core: optimize some common branchesVaxry2026-01-161-11/+11
* protocols/cm: Fix image description info events (#12781)UjinT342026-01-131-5/+3
* renderer: shader code refactor (#12926)Tom Englund2026-01-121-548/+221
* renderer/opengl: invalidate intermediate FBs post render, avoid stencil if po...Vaxry2026-01-051-57/+38
* opengl: properly combine transforms in renderTextureVaxry2025-12-271-4/+5
* render/cm: various updates, remove old protocols (#12693)UjinT342025-12-271-44/+46
* rules/windowRuleApplicator: fix min/max size effects (#12491)Vaxry2025-12-271-22/+22
* debug: move to hyprutils' logger (#12673)Vaxry2025-12-181-68/+71
* renderer: add zoom with detached camera (#12548)jmanc32025-12-141-15/+3
* cm: handle CM for SDR content with cm=hdr, cm_sdr_eotf=2 (#12127)Dominick DiMaggio2025-12-111-1/+3
* desktop: cleanup, unify desktop elements as views (#12563)Vaxry2025-12-081-3/+3