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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-16 12:44:45 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-16 12:44:45 +0200
commit48e5bd96bc71f94f774eb92b00ef560b2f911c73 (patch)
tree3d703572b5c7b68068c712f90ed10238846dd714 /src/render/OpenGL.cpp
parentb2650928eac06e3181ad07efe6ec55b2550f89b8 (diff)
Added shadow colors animations and inactive col
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index a8c669d7..07e4dfff 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -857,13 +857,13 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) {
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
+ RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
- static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
- const auto col = CColor(*PSHADOWCOL);
+ const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here