From 48e5bd96bc71f94f774eb92b00ef560b2f911c73 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sat, 16 Jul 2022 12:44:45 +0200 Subject: Added shadow colors animations and inactive col --- src/render/OpenGL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index a8c669d7..07e4dfff 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -857,13 +857,13 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) { RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!"); RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!"); + RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!"); - static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue; static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue; const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); - const auto col = CColor(*PSHADOWCOL); + const auto col = m_pCurrentWindow->m_cRealShadowColor.col(); float matrix[9]; wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here -- cgit v1.2.3