1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
|
import Quickshell
import QtQuick
import QtQuick.Layouts
import "components"
import qs.components
import qs.config
// TODO: currently, we're relying on the compositor to provide the animation which ig is fine, but we should use our own in the future, however it might look weird combined with the compositors's
ILauncher {
id: launcher
property list<Component> widgetItems: Launcher.widgets
property var state: SelectionState
name: "quickshell::launcher::launcher"
Connections {
target: parentLoader
function onActiveChanged() {
if (!parentLoader.active && launcher.state) {
launcher.state.selected = null;
}
}
}
anchors.top: true
margins.top: Launcher.topMargin
aboveWindows: true
exclusionMode: ExclusionMode.Ignore
IRect {
id: container
property var selection: launcher.state?.selected || null
property var mappedSelection: selection?.mapToItem(null, 0, 0)
onMappedSelectionChanged: {
// launcher.state?.selected may be slow.. smh qt
// my guess is mapToItem is called when its not finished doing whatever it needs to do,
// so it doesnt get the right vars, but it doesn't update after since it already triggered it
selectionSync.running = true;
}
Timer {
id: selectionSync
running: false
repeat: false
// sync w/ IComponent y animation duration
interval: General.animationDuration / 4
onTriggered: {
parent.mappedSelection = launcher.state?.selected?.mapToItem(null, 0, 0);
}
}
IRect {
id: activeRect
visible: parent.mappedSelection || false
y: parent.mappedSelection?.y || 0
x: parent.mappedSelection?.x || 0
implicitWidth: launcher.state?.selected?.width || 0
implicitHeight: launcher.state?.selected?.height || 0
radius: Launcher.borderRadius
color: Qt.rgba(Colors.background1.r, Colors.background1.g, Colors.background1.b, Launcher.bgTransparency)
Behavior on x {
ISpringAnimation {}
}
Behavior on y {
ISpringAnimation {}
}
Behavior on implicitWidth {
ISpringAnimation {}
}
Behavior on height {
ISpringAnimation {}
}
}
color: Qt.rgba(Colors.background3.r, Colors.background3.g, Colors.background3.b, Launcher.bgTransparency)
radius: Launcher.borderRadius
width: Math.max(root.width, Launcher.defaultWidth) + Launcher.innerMargin
height: root.height
IRect {
id: root
property alias input: textInput.text
height: searchBar.height + widgets.height + textInput.height / 2 // * 1.5
width: Math.max(widgets.implicitWidth, Launcher.defaultWidth)
anchors.centerIn: parent
color: "transparent"
RowLayout {
id: searchBar
anchors {
top: parent.top
left: parent.left
right: parent.right
leftMargin: Launcher.innerMargin
rightMargin: Launcher.innerMargin
// try to center it when no widgets are present
topMargin: widgets.height === Launcher.widgets.length * 5 - 5 ? parent.height / 2 - textInput.height / 2 : Launcher.innerMargin // textInput or Icon is the height of this
Behavior on topMargin {
ISpringAnimation {}
// NumberAnimation {
// duration: General.animationDuration / 2
// }
}
}
spacing: Launcher.innerMargin * 2
Icon {
text: ""
}
RowLayout {
spacing: 0
TextInput {
id: textInput
property bool pendingUpdate: false
Keys.onPressed: event => {
if (event.key === Qt.Key_End || event.key === Qt.Key_Home) {
if (event.key === Qt.Key_End) {
endShortcut.activated();
} else if (event.key === Qt.Key_Home) {
homeShortcut.activated();
}
event.accepted = true;
}
}
Layout.fillHeight: true
Layout.fillWidth: true
Layout.maximumWidth: implicitWidth
color: Colors.foreground1
selectionColor: Colors.background3
text: launcher.state?.input || ""
clip: true
focus: true
antialiasing: true
smooth: true
font {
pixelSize: Style.font.size.large
family: Style.font.family.sans
wordSpacing: 5
}
// move to different file if we have more textinput
cursorDelegate: IRect {
id: cursor
color: Colors.cursor
// width: 1.5
width: 2
height: 1
// blinking animation
SequentialAnimation {
running: true
loops: Animation.Infinite
PauseAnimation {
duration: 500
}
ParallelAnimation {
PropertyAnimation {
target: cursor
property: "opacity"
to: 0
duration: General.animationDuration / 5
}
PropertyAnimation {
target: cursor
property: "scale"
to: 0
duration: General.animationDuration / 5
}
}
PauseAnimation {
duration: 500
}
ParallelAnimation {
PropertyAnimation {
target: cursor
property: "opacity"
to: 1
duration: General.animationDuration / 5
}
PropertyAnimation {
target: cursor
property: "scale"
to: 1
duration: General.animationDuration / 5
}
}
}
}
onTextChanged: {
if (launcher.state.input !== textInput.text)
pendingUpdate = true;
Qt.callLater(() => {
if (pendingUpdate) {
pendingUpdate = false;
launcher.state.input = textInput.text; // TODO: find ways to optimize this, like how i was using an alias
}
});
}
onCursorPositionChanged: {
launcher.state.cursorPosition = textInput.cursorPosition;
}
// onActiveFocusChanged: {
// parentLoader.active = activeFocus;
// }
onAccepted: {
launcher.state?.priorities[launcher.state.selectedPriority]?._exec(); // TODO: kde like waiting animation for app to launch
parentLoader.active = false;
textInput.text = "";
}
Component.onCompleted: {
selectAll();
}
}
IRect {
opacity: launcher.state?.priorities[0]?.predictiveCompletion ? 1 : 0
Layout.fillHeight: true
Layout.preferredWidth: text.width
radius: Launcher.predictiveCompletionRadius
color: Qt.rgba(Colors.background2.r, Colors.background2.g, Colors.background2.b, Launcher.widgetBgTransparency)
IText {
id: text
// animate: true // too jumpy
color: Colors.foreground3
renderType: Text.CurveRendering
antialiasing: true
smooth: true
font {
pixelSize: Style.font.size.large
family: Style.font.family.sans
wordSpacing: 5
}
text: launcher.state?.priorities[0]?.predictiveCompletion || ""
}
Behavior on Layout.preferredWidth {
ISpringAnimation {}
// NumberAnimation {
// duration: General.animationDuration / 5
// }
}
Behavior on opacity {
NumberAnimation {
duration: General.animationDuration / 2
easing.type: Easing.InOutQuad
}
}
}
Item {
Layout.fillWidth: true
}
Loader {
active: launcher.state?.priorities[0]?.priority || false // .priority should always be true if it's in priorities
sourceComponent: launcher.state?.priorities[0]?.preview
}
}
}
ColumnLayout {
id: widgets
anchors {
top: searchBar.bottom
left: parent.left
right: parent.right
topMargin: Launcher.innerMargin * 1.5 // gap in between, maybe seperator FIXME
}
Repeater {
model: launcher.widgetItems
delegate: Loader {
active: true
sourceComponent: modelData
asynchronous: true
onLoaded: {
launcher.state.widgets[index] = item;
// FIXME: prev predictiveCompletion still exists here
// workaround atm: just clear it or preserve the text manually
}
Connections {
target: item
ignoreUnknownSignals: true
function onClose() {
parentLoader.active = false;
}
}
}
}
}
}
// not Keys.onPressed because textinput will steal it
Shortcut {
sequence: "Escape"
context: Qt.ApplicationShortcut
onActivated: parentLoader.active = false
}
Shortcut {
sequence: "Ctrl+H"
context: Qt.ApplicationShortcut
onActivated: changePos(1)
}
Shortcut {
sequence: "Ctrl+J"
context: Qt.ApplicationShortcut
onActivated: changePos(-2)
}
Shortcut {
sequence: "Ctrl+K"
context: Qt.ApplicationShortcut
onActivated: changePos(2)
}
Shortcut {
sequence: "Ctrl+L"
context: Qt.ApplicationShortcut
onActivated: changePos(-1)
}
Shortcut {
sequence: "Down"
context: Qt.ApplicationShortcut
onActivated: changePos(-2)
}
Shortcut {
sequence: "Up"
context: Qt.ApplicationShortcut
onActivated: changePos(2)
}
Shortcut {
sequence: "PgDown"
context: Qt.ApplicationShortcut
onActivated: changePos(-20)
}
Shortcut {
sequence: "PgUp"
context: Qt.ApplicationShortcut
onActivated: changePos(20)
}
Shortcut {
id: homeShortcut
sequence: "Home"
context: Qt.ApplicationShortcut
onActivated: changePos(200)
}
Shortcut {
id: endShortcut
sequence: StandardKey.MoveToEndOfDocument
context: Qt.ApplicationShortcut
onActivated: changePos(-200)
}
}
// 1 = left
// -1 = right
// 2 = up
// -2 = down
function changePos(direction: int) {
const item = launcher.state?.priorities[launcher.state.selectedPriority] || null;
if (!item)
return;
let set = 0;
switch (direction) {
case 1:
if (item.prev())
set = -1;
break;
case -1:
if (item.next())
set = 1;
break;
case 2:
if (item.up())
set = -1;
break;
case -2:
if (item.down())
set = 1;
break;
case 20:
if (item.pgup())
set = -1;
break;
case -20:
if (item.pgdn())
set = 1;
break;
case 200:
if (item.home())
set = -1;
break;
case -200:
if (item.end())
set = 1;
break;
}
switch (set) {
case 1:
if (launcher.state.selectedPriority < launcher.state.priorities.length - 1)
launcher.state.selectedPriority++;
break;
case -1:
if (launcher.state.selectedPriority > 0)
launcher.state.selectedPriority--;
break;
}
selectionSync.running = true;
}
implicitWidth: container.width
implicitHeight: container.height
}
|