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#include <helpers/DamageRing.hpp>
#include <gtest/gtest.h>
// --- setSize ---
TEST(DamageRing, setSizeMarksDamageEntire) {
CDamageRing ring;
ring.setSize({100, 200});
// After setSize the entire screen should be damaged
EXPECT_TRUE(ring.hasChanged());
}
TEST(DamageRing, setSizeSameSizeNoChange) {
CDamageRing ring;
ring.setSize({100, 200});
ring.rotate(); // clear current damage
// Setting same size again must not re-damage
ring.setSize({100, 200});
EXPECT_FALSE(ring.hasChanged());
}
TEST(DamageRing, setSizeNewSizeReDamages) {
CDamageRing ring;
ring.setSize({100, 200});
ring.rotate(); // clear current damage
ring.setSize({300, 400});
EXPECT_TRUE(ring.hasChanged());
}
TEST(DamageRing, setSizeZeroSize) {
CDamageRing ring;
ring.setSize({0, 0});
// Zero-size screen: damageEntire covers a 0x0 box, which is empty
EXPECT_FALSE(ring.hasChanged());
}
// --- damage ---
TEST(DamageRing, damageReturnsTrueForRegionInsideSize) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate(); // clear current damage
CRegion rg(10, 10, 50, 50);
EXPECT_TRUE(ring.damage(rg));
}
TEST(DamageRing, damageReturnsFalseForEmptyRegion) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate();
CRegion empty;
EXPECT_FALSE(ring.damage(empty));
}
TEST(DamageRing, damageReturnsFalseForRegionOutsideSize) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
// Region entirely outside the screen bounds
CRegion outside(200, 200, 50, 50);
EXPECT_FALSE(ring.damage(outside));
}
TEST(DamageRing, damageClipsRegionToSize) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
// Region that partially overlaps the screen
CRegion partial(50, 50, 200, 200);
EXPECT_TRUE(ring.damage(partial));
EXPECT_TRUE(ring.hasChanged());
}
TEST(DamageRing, damageSetsHasChanged) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate();
EXPECT_FALSE(ring.hasChanged());
CRegion rg(0, 0, 10, 10);
ring.damage(rg);
EXPECT_TRUE(ring.hasChanged());
}
// --- damageEntire ---
TEST(DamageRing, damageEntireSetsHasChanged) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate();
EXPECT_FALSE(ring.hasChanged());
ring.damageEntire();
EXPECT_TRUE(ring.hasChanged());
}
TEST(DamageRing, damageEntireOnZeroSizeDoesNotSetHasChanged) {
CDamageRing ring;
ring.setSize({0, 0});
ring.rotate();
ring.damageEntire();
EXPECT_FALSE(ring.hasChanged());
}
// --- rotate ---
TEST(DamageRing, rotateClearsCurrentDamage) {
CDamageRing ring;
ring.setSize({200, 200});
// setSize already damaged; rotate should clear it
ring.rotate();
EXPECT_FALSE(ring.hasChanged());
}
TEST(DamageRing, rotatePreservesCurrentAsPreviousForNextFrame) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate(); // clear initial damage
CRegion rg(0, 0, 50, 50);
ring.damage(rg);
ring.rotate(); // the damage just applied becomes "previous[0]"
// With age=2 we should see that previous damage accumulated
CRegion bufDamage = ring.getBufferDamage(2);
EXPECT_FALSE(bufDamage.empty());
}
TEST(DamageRing, rotateMultipleTimes) {
CDamageRing ring;
ring.setSize({200, 200});
// Rotate more times than the ring length — must not crash
for (int i = 0; i < DAMAGE_RING_PREVIOUS_LEN + 5; ++i) {
ring.damageEntire();
ring.rotate();
}
EXPECT_FALSE(ring.hasChanged());
}
// --- getBufferDamage ---
TEST(DamageRing, getBufferDamageAge0ReturnsFullScreen) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
// age <= 0 returns full screen
CRegion full = ring.getBufferDamage(0);
EXPECT_FALSE(full.empty());
}
TEST(DamageRing, getBufferDamageNegativeAgeReturnsFullScreen) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
CRegion full = ring.getBufferDamage(-1);
EXPECT_FALSE(full.empty());
}
TEST(DamageRing, getBufferDamageExceedsRingLengthReturnsFullScreen) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
// age > DAMAGE_RING_PREVIOUS_LEN + 1 returns full screen
CRegion full = ring.getBufferDamage(DAMAGE_RING_PREVIOUS_LEN + 2);
EXPECT_FALSE(full.empty());
}
TEST(DamageRing, getBufferDamageAge1ReturnCurrentOnly) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate();
EXPECT_TRUE(ring.getBufferDamage(1).empty());
CRegion rg(10, 10, 20, 20);
ring.damage(rg);
EXPECT_FALSE(ring.getBufferDamage(1).empty());
}
TEST(DamageRing, getBufferDamageAge2AccumulatesOnePreviousFrame) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate();
// Frame N: damage a region, then rotate
CRegion rg(0, 0, 30, 30);
ring.damage(rg);
ring.rotate();
// Frame N+1: no new damage
// age=2 should include previous frame's damage
CRegion buf = ring.getBufferDamage(2);
EXPECT_FALSE(buf.empty());
}
TEST(DamageRing, getBufferDamageAccumulatesUpToRingLength) {
CDamageRing ring;
ring.setSize({200, 200});
ring.rotate();
// Fill the ring with damage then check full accumulation
for (int i = 0; i < DAMAGE_RING_PREVIOUS_LEN; ++i) {
CRegion rg(i * 10, 0, 5, 5);
ring.damage(rg);
ring.rotate();
}
// age = DAMAGE_RING_PREVIOUS_LEN + 1 accumulates all stored frames
CRegion buf = ring.getBufferDamage(DAMAGE_RING_PREVIOUS_LEN + 1);
EXPECT_FALSE(buf.empty());
}
TEST(DamageRing, getBufferDamageCoalescesWhenTooManyRects) {
CDamageRing ring;
ring.setSize({500, 500});
ring.rotate();
// Add many non-overlapping rects across several frames so that
// accumulation produces more than 8 rectangles, triggering the
// getExtents() fallback path.
int x = 0;
for (int frame = 0; frame < DAMAGE_RING_PREVIOUS_LEN; ++frame) {
for (int r = 0; r < 4; ++r) {
ring.damage(CRegion(x, 0, 5, 5));
x += 10;
}
ring.rotate();
}
// Current frame damage
ring.damage(CRegion(x, 0, 5, 5));
// age = DAMAGE_RING_PREVIOUS_LEN + 1 accumulates all frames
CRegion buf = ring.getBufferDamage(DAMAGE_RING_PREVIOUS_LEN + 1);
EXPECT_FALSE(buf.empty());
// The result should be coalesced into a single extents rect (<=1 rect)
EXPECT_LE(buf.getRects().size(), 1);
}
TEST(DamageRing, getBufferDamageEmptyRingReturnsEmptyForValidAge) {
CDamageRing ring;
ring.setSize({200, 200});
// Rotate enough times to clear all previous slots
for (int i = 0; i < DAMAGE_RING_PREVIOUS_LEN + 1; ++i)
ring.rotate();
// No damage in any slot
CRegion buf = ring.getBufferDamage(1);
EXPECT_TRUE(buf.empty());
}
// --- hasChanged ---
TEST(DamageRing, hasChangedFalseInitially) {
CDamageRing ring;
// No size set, no damage applied
EXPECT_FALSE(ring.hasChanged());
}
TEST(DamageRing, hasChangedTrueAfterDamage) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
CRegion rg(0, 0, 10, 10);
ring.damage(rg);
EXPECT_TRUE(ring.hasChanged());
}
TEST(DamageRing, hasChangedFalseAfterRotate) {
CDamageRing ring;
ring.setSize({100, 100});
// setSize caused damage; rotate clears it
ring.rotate();
EXPECT_FALSE(ring.hasChanged());
}
TEST(DamageRing, hasChangedTrueAfterDamageEntire) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
ring.damageEntire();
EXPECT_TRUE(ring.hasChanged());
}
TEST(DamageRing, hasChangedFalseAfterDamageOutsideBounds) {
CDamageRing ring;
ring.setSize({100, 100});
ring.rotate();
// Damage entirely outside the screen must not change state
CRegion outside(500, 500, 10, 10);
ring.damage(outside);
EXPECT_FALSE(ring.hasChanged());
}
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