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path: root/src/render/shaders/glsl/defines.h
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// DO NOT EDIT. Will be overwritten in runtime
// Values here are only for highlighting and static checking
// 1 assumes that a shader either supports this feature or doesn't use any code supporting it
// 0 assumes that shader uses some code supporting the feature but will never have this feature enabled
#define USE_RGBA     1
#define USE_DISCARD  1
#define USE_TINT     1
#define USE_ROUNDING 1
#define USE_CM       1
#define USE_TONEMAP  1
#define USE_SDR_MOD  1
#define USE_BLUR     1
#define USE_ICC      0
#define USE_MIRROR   0