summaryrefslogtreecommitdiff
path: root/src/render/OpenGL.hpp
blob: 3df8322b07d89a5dd235ac5ff0cdcfdf85d9d73d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
#pragma once

#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include "../helpers/time/Timer.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/Format.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include <GLES3/gl32.h>
#include <cstdint>
#include <list>
#include <string>
#include <stack>
#include <map>

#include <cairo/cairo.h>

#include "Shader.hpp"
#include "Texture.hpp"
#include "Framebuffer.hpp"
#include "Renderbuffer.hpp"
#include "pass/Pass.hpp"

#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2ext.h>
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/os/FileDescriptor.hpp>
#include <hyprgraphics/resource/resources/ImageResource.hpp>

#include "../debug/TracyDefines.hpp"
#include "../protocols/core/Compositor.hpp"

struct gbm_device;
class CHyprRenderer;

struct SVertex {
    float x, y; // position
    float u, v; // uv
};

constexpr std::array<SVertex, 4> fullVerts = {{
    {0.0f, 0.0f, 0.0f, 0.0f}, // top-left
    {0.0f, 1.0f, 0.0f, 1.0f}, // bottom-left
    {1.0f, 0.0f, 1.0f, 0.0f}, // top-right
    {1.0f, 1.0f, 1.0f, 1.0f}, // bottom-right
}};

inline const float               fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};

enum eDiscardMode : uint8_t {
    DISCARD_OPAQUE = 1,
    DISCARD_ALPHA  = 1 << 1
};

struct SRenderModifData {
    enum eRenderModifType : uint8_t {
        RMOD_TYPE_SCALE,        /* scale by a float */
        RMOD_TYPE_SCALECENTER,  /* scale by a float from the center */
        RMOD_TYPE_TRANSLATE,    /* translate by a Vector2D */
        RMOD_TYPE_ROTATE,       /* rotate by a float in rad from top left */
        RMOD_TYPE_ROTATECENTER, /* rotate by a float in rad from center */
    };

    std::vector<std::pair<eRenderModifType, std::any>> modifs;

    void                                               applyToBox(CBox& box);
    void                                               applyToRegion(CRegion& rg);
    float                                              combinedScale();

    bool                                               enabled = true;
};

enum eMonitorRenderFBs : uint8_t {
    FB_MONITOR_RENDER_MAIN    = 0,
    FB_MONITOR_RENDER_CURRENT = 1,
    FB_MONITOR_RENDER_OUT     = 2,
};

enum eMonitorExtraRenderFBs : uint8_t {
    FB_MONITOR_RENDER_EXTRA_OFFLOAD = 0,
    FB_MONITOR_RENDER_EXTRA_MIRROR,
    FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP,
    FB_MONITOR_RENDER_EXTRA_OFF_MAIN,
    FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR,
    FB_MONITOR_RENDER_EXTRA_BLUR,
};

enum ePreparedFragmentShader : uint8_t {
    SH_FRAG_QUAD = 0,
    SH_FRAG_PASSTHRURGBA,
    SH_FRAG_MATTE,
    SH_FRAG_EXT,
    SH_FRAG_BLUR1,
    SH_FRAG_BLUR2,
    SH_FRAG_CM_BLURPREPARE,
    SH_FRAG_BLURPREPARE,
    SH_FRAG_BLURFINISH,
    SH_FRAG_SHADOW,
    SH_FRAG_CM_BORDER1,
    SH_FRAG_BORDER1,
    SH_FRAG_GLITCH,

    SH_FRAG_LAST,
};

enum ePreparedFragmentShaderFeature : uint8_t {
    SH_FEAT_UNKNOWN = 0, // all features just in case

    SH_FEAT_RGBA     = (1 << 0), // RGBA/RGBX texture sampling
    SH_FEAT_DISCARD  = (1 << 1), // RGBA/RGBX texture sampling
    SH_FEAT_TINT     = (1 << 2), // uniforms: tint; condition: applyTint
    SH_FEAT_ROUNDING = (1 << 3), // uniforms: radius, roundingPower, topLeft, fullSize; condition: radius > 0
    SH_FEAT_CM       = (1 << 4), // uniforms: srcTFRange, dstTFRange, srcRefLuminance, convertMatrix; condition: !skipCM
    SH_FEAT_TONEMAP  = (1 << 5), // uniforms: maxLuminance, dstMaxLuminance, dstRefLuminance; condition: maxLuminance < dstMaxLuminance * 1.01
    SH_FEAT_SDR_MOD  = (1 << 6), // uniforms: sdrSaturation, sdrBrightnessMultiplier; condition: SDR <-> HDR && (sdrSaturation != 1 || sdrBrightnessMultiplier != 1)

    // uniforms: targetPrimariesXYZ; condition: SH_FEAT_TONEMAP || SH_FEAT_SDR_MOD
};

struct SFragShaderDesc {
    ePreparedFragmentShader id;
    const char*             file;
};

struct SPreparedShaders {
    SPreparedShaders() {
        for (auto& f : frag) {
            f = makeShared<CShader>();
        }
    }

    std::string                           TEXVERTSRC;
    std::string                           TEXVERTSRC320;
    std::array<SP<CShader>, SH_FRAG_LAST> frag;
    std::map<uint8_t, SP<CShader>>        fragVariants;
};

struct SMonitorRenderData {
    CFramebuffer offloadFB;
    CFramebuffer mirrorFB;     // these are used for some effects,
    CFramebuffer mirrorSwapFB; // etc
    CFramebuffer offMainFB;
    CFramebuffer monitorMirrorFB; // used for mirroring outputs, does not contain artifacts like offloadFB
    CFramebuffer blurFB;

    SP<CTexture> stencilTex = makeShared<CTexture>();

    bool         blurFBDirty        = true;
    bool         blurFBShouldRender = false;
};

struct SCurrentRenderData {
    PHLMONITORREF pMonitor;
    Mat3x3        projection;
    Mat3x3        savedProjection;
    Mat3x3        monitorProjection;

    // FIXME: raw pointer galore!
    SMonitorRenderData*    pCurrentMonData = nullptr;
    CFramebuffer*          currentFB       = nullptr; // current rendering to
    CFramebuffer*          mainFB          = nullptr; // main to render to
    CFramebuffer*          outFB           = nullptr; // out to render to (if offloaded, etc)

    CRegion                damage;
    CRegion                finalDamage; // damage used for funal off -> main

    SRenderModifData       renderModif;
    float                  mouseZoomFactor    = 1.f;
    bool                   mouseZoomUseMouse  = true; // true by default
    bool                   useNearestNeighbor = false;
    bool                   blockScreenShader  = false;
    bool                   simplePass         = false;

    Vector2D               primarySurfaceUVTopLeft     = Vector2D(-1, -1);
    Vector2D               primarySurfaceUVBottomRight = Vector2D(-1, -1);

    CBox                   clipBox = {}; // scaled coordinates
    CRegion                clipRegion;

    uint32_t               discardMode    = DISCARD_OPAQUE;
    float                  discardOpacity = 0.f;

    PHLLSREF               currentLS;
    PHLWINDOWREF           currentWindow;
    WP<CWLSurfaceResource> surface;
};

class CEGLSync {
  public:
    static UP<CEGLSync> create();

    ~CEGLSync();

    Hyprutils::OS::CFileDescriptor&  fd();
    Hyprutils::OS::CFileDescriptor&& takeFd();
    bool                             isValid();

  private:
    CEGLSync() = default;

    Hyprutils::OS::CFileDescriptor m_fd;
    EGLSyncKHR                     m_sync  = EGL_NO_SYNC_KHR;
    bool                           m_valid = false;

    friend class CHyprOpenGLImpl;
};

class CGradientValueData;

class CHyprOpenGLImpl {
  public:
    CHyprOpenGLImpl();
    ~CHyprOpenGLImpl();

    struct SRectRenderData {
        const CRegion* damage        = nullptr;
        int            round         = 0;
        float          roundingPower = 2.F;
        bool           blur          = false;
        float          blurA         = 1.F;
        bool           xray          = false;
    };

    struct STextureRenderData {
        const CRegion*         damage  = nullptr;
        SP<CWLSurfaceResource> surface = nullptr;
        float                  a       = 1.F;
        bool                   blur    = false;
        float                  blurA = 1.F, overallA = 1.F;
        int                    round                 = 0;
        float                  roundingPower         = 2.F;
        bool                   discardActive         = false;
        bool                   allowCustomUV         = false;
        bool                   allowDim              = true;
        bool                   noAA                  = false;
        bool                   blockBlurOptimization = false;
        GLenum                 wrapX = GL_CLAMP_TO_EDGE, wrapY = GL_CLAMP_TO_EDGE;
        bool                   cmBackToSRGB = false;
        SP<CMonitor>           cmBackToSRGBSource;
    };

    struct SBorderRenderData {
        int   round         = 0;
        float roundingPower = 2.F;
        int   borderSize    = 1;
        float a             = 1.0;
        int   outerRound    = -1; /* use round */
    };

    void         begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
    void         beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
    void         end();

    void         renderRect(const CBox&, const CHyprColor&, SRectRenderData data);
    void         renderTexture(SP<CTexture>, const CBox&, STextureRenderData data);
    void         renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
    void         renderBorder(const CBox&, const CGradientValueData&, SBorderRenderData data);
    void         renderBorder(const CBox&, const CGradientValueData&, const CGradientValueData&, float lerp, SBorderRenderData data);
    void         renderTextureMatte(SP<CTexture> tex, const CBox& pBox, CFramebuffer& matte);

    void         pushMonitorTransformEnabled(bool enabled);
    void         popMonitorTransformEnabled();

    void         setRenderModifEnabled(bool enabled);
    void         setViewport(GLint x, GLint y, GLsizei width, GLsizei height);
    void         setCapStatus(int cap, bool status);

    void         saveMatrix();
    void         setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
    void         restoreMatrix();

    void         blend(bool enabled);

    bool         shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);

    void         clear(const CHyprColor&);
    void         clearWithTex();
    void         scissor(const CBox&, bool transform = true);
    void         scissor(const pixman_box32*, bool transform = true);
    void         scissor(const int x, const int y, const int w, const int h, bool transform = true);

    void         destroyMonitorResources(PHLMONITORREF);

    void         markBlurDirtyForMonitor(PHLMONITOR);

    void         preWindowPass();
    bool         preBlurQueued();
    void         preRender(PHLMONITOR);

    void         saveBufferForMirror(const CBox&);
    void         renderMirrored();

    void         applyScreenShader(const std::string& path);

    void         bindOffMain();
    void         renderOffToMain(CFramebuffer* off);
    void         bindBackOnMain();

    std::string  resolveAssetPath(const std::string& file);
    SP<CTexture> loadAsset(const std::string& file);
    SP<CTexture> texFromCairo(cairo_surface_t* cairo);
    SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "", int maxWidth = 0, int weight = 400);

    void         setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});

    uint32_t     getPreferredReadFormat(PHLMONITOR pMonitor);
    std::vector<SDRMFormat>                           getDRMFormats();
    EGLImageKHR                                       createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);

    bool                                              initShaders();

    WP<CShader>                                       useShader(WP<CShader> prog);

    void                                              ensureLockTexturesRendered(bool load);

    bool                                              explicitSyncSupported();
    WP<CShader>                                       getSurfaceShader(uint8_t features);

    bool                                              m_shadersInitialized = false;
    SP<SPreparedShaders>                              m_shaders;
    std::map<std::string, std::string>                m_includes;

    SCurrentRenderData                                m_renderData;

    Hyprutils::OS::CFileDescriptor                    m_gbmFD;
    gbm_device*                                       m_gbmDevice      = nullptr;
    EGLContext                                        m_eglContext     = nullptr;
    EGLDisplay                                        m_eglDisplay     = nullptr;
    EGLDeviceEXT                                      m_eglDevice      = nullptr;
    uint                                              m_failedAssetsNo = 0;

    bool                                              m_reloadScreenShader = true; // at launch it can be set

    std::map<PHLWINDOWREF, CFramebuffer>              m_windowFramebuffers;
    std::map<PHLLSREF, CFramebuffer>                  m_layerFramebuffers;
    std::map<WP<Desktop::View::CPopup>, CFramebuffer> m_popupFramebuffers;
    std::map<PHLMONITORREF, SMonitorRenderData>       m_monitorRenderResources;
    std::map<PHLMONITORREF, CFramebuffer>             m_monitorBGFBs;

    struct {
        PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
        PFNGLEGLIMAGETARGETTEXTURE2DOESPROC           glEGLImageTargetTexture2DOES           = nullptr;
        PFNEGLCREATEIMAGEKHRPROC                      eglCreateImageKHR                      = nullptr;
        PFNEGLDESTROYIMAGEKHRPROC                     eglDestroyImageKHR                     = nullptr;
        PFNEGLQUERYDMABUFFORMATSEXTPROC               eglQueryDmaBufFormatsEXT               = nullptr;
        PFNEGLQUERYDMABUFMODIFIERSEXTPROC             eglQueryDmaBufModifiersEXT             = nullptr;
        PFNEGLGETPLATFORMDISPLAYEXTPROC               eglGetPlatformDisplayEXT               = nullptr;
        PFNEGLDEBUGMESSAGECONTROLKHRPROC              eglDebugMessageControlKHR              = nullptr;
        PFNEGLQUERYDEVICESEXTPROC                     eglQueryDevicesEXT                     = nullptr;
        PFNEGLQUERYDEVICESTRINGEXTPROC                eglQueryDeviceStringEXT                = nullptr;
        PFNEGLQUERYDISPLAYATTRIBEXTPROC               eglQueryDisplayAttribEXT               = nullptr;
        PFNEGLCREATESYNCKHRPROC                       eglCreateSyncKHR                       = nullptr;
        PFNEGLDESTROYSYNCKHRPROC                      eglDestroySyncKHR                      = nullptr;
        PFNEGLDUPNATIVEFENCEFDANDROIDPROC             eglDupNativeFenceFDANDROID             = nullptr;
        PFNEGLWAITSYNCKHRPROC                         eglWaitSyncKHR                         = nullptr;
    } m_proc;

    struct {
        bool EXT_read_format_bgra               = false;
        bool EXT_image_dma_buf_import           = false;
        bool EXT_image_dma_buf_import_modifiers = false;
        bool KHR_context_flush_control          = false;
        bool KHR_display_reference              = false;
        bool IMG_context_priority               = false;
        bool EXT_create_context_robustness      = false;
        bool EGL_ANDROID_native_fence_sync_ext  = false;
    } m_exts;

    SP<CTexture> m_screencopyDeniedTexture;

    enum eEGLContextVersion : uint8_t {
        EGL_CONTEXT_GLES_2_0 = 0,
        EGL_CONTEXT_GLES_3_0,
        EGL_CONTEXT_GLES_3_2,
    };

    eEGLContextVersion m_eglContextVersion = EGL_CONTEXT_GLES_3_2;

    enum eCachedCapStatus : uint8_t {
        CAP_STATUS_BLEND = 0,
        CAP_STATUS_SCISSOR_TEST,
        CAP_STATUS_STENCIL_TEST,
        CAP_STATUS_END
    };

  private:
    struct {
        GLint   x      = 0;
        GLint   y      = 0;
        GLsizei width  = 0;
        GLsizei height = 0;
    } m_lastViewport;

    std::array<bool, CAP_STATUS_END>  m_capStatus = {};

    std::vector<SDRMFormat>           m_drmFormats;
    bool                              m_hasModifiers = false;

    int                               m_drmFD = -1;
    std::string                       m_extensions;

    bool                              m_fakeFrame            = false;
    bool                              m_applyFinalShader     = false;
    bool                              m_blend                = false;
    bool                              m_offloadedFramebuffer = false;
    bool                              m_cmSupported          = true;

    bool                              m_monitorTransformEnabled = false; // do not modify directly
    std::stack<bool>                  m_monitorTransformStack;
    SP<CTexture>                      m_missingAssetTexture;
    SP<CTexture>                      m_lockDeadTexture;
    SP<CTexture>                      m_lockDead2Texture;
    SP<CTexture>                      m_lockTtyTextTexture;
    SP<CShader>                       m_finalScreenShader;
    CTimer                            m_globalTimer;
    GLuint                            m_currentProgram;
    ASP<Hyprgraphics::CImageResource> m_backgroundResource;
    bool                              m_backgroundResourceFailed = false;

    void                              createBGTextureForMonitor(PHLMONITOR);
    void                              initDRMFormats();
    void                              initEGL(bool gbm);
    EGLDeviceEXT                      eglDeviceFromDRMFD(int drmFD);
    void                              initAssets();
    void                              initMissingAssetTexture();
    void                              requestBackgroundResource();

    // for the final shader
    std::array<CTimer, POINTER_PRESSED_HISTORY_LENGTH>   m_pressedHistoryTimers    = {};
    std::array<Vector2D, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryPositions = {};
    GLint                                                m_pressedHistoryKilled    = 0;
    GLint                                                m_pressedHistoryTouched   = 0;

    //
    std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);

    // returns the out FB, can be either Mirror or MirrorSwap
    CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
    CFramebuffer* blurFramebufferWithDamage(float a, CRegion* damage, CFramebuffer& source);

    void          passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
                                 bool modifySDR = false, float sdrMinLuminance = -1.0f, int sdrMaxLuminance = -1);
    void          passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription);
    void          renderTexturePrimitive(SP<CTexture> tex, const CBox& box);
    void          renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size);
    void          renderRectInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
    void          renderRectWithBlurInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
    void          renderRectWithDamageInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
    void          renderTextureInternal(SP<CTexture>, const CBox&, const STextureRenderData& data);
    void          renderTextureWithBlurInternal(SP<CTexture>, const CBox&, const STextureRenderData& data);

    void          preBlurForCurrentMonitor();

    friend class CHyprRenderer;
    friend class CTexPassElement;
    friend class CPreBlurElement;
    friend class CSurfacePassElement;
};

inline UP<CHyprOpenGLImpl> g_pHyprOpenGL;