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#include "DataDevice.hpp"
bool IDataSource::hasDnd() {
return false;
}
bool IDataSource::dndDone() {
return false;
}
bool IDataSource::used() {
return m_wasUsed;
}
void IDataSource::markUsed() {
m_wasUsed = true;
}
eDataSourceType IDataSource::type() {
return DATA_SOURCE_TYPE_WAYLAND;
}
void IDataSource::sendDndFinished() {
;
}
uint32_t IDataSource::actions() {
return 7; // all
}
void IDataSource::sendDndDropPerformed() {
;
}
void IDataSource::sendDndAction(wl_data_device_manager_dnd_action a) {
;
}
void IDataOffer::markDead() {
;
}
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