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#pragma once
/*
Implementations for:
- wl_compositor
- wl_surface
- wl_region
- wl_callback
*/
#include <vector>
#include <queue>
#include <cstdint>
#include "../WaylandProtocol.hpp"
#include "../../render/Texture.hpp"
#include "../types/SurfaceStateQueue.hpp"
#include "wayland.hpp"
#include "../../desktop/view/WLSurface.hpp"
#include "../../helpers/signal/Signal.hpp"
#include "../../helpers/math/Math.hpp"
#include "../../helpers/time/Time.hpp"
#include "../types/Buffer.hpp"
#include "../types/ColorManagement.hpp"
#include "../types/SurfaceRole.hpp"
#include "../types/SurfaceState.hpp"
class CWLOutputResource;
class CMonitor;
class CWLSurfaceResource;
class CWLSubsurfaceResource;
class CViewportResource;
class CDRMSyncobjSurfaceResource;
class CFifoResource;
class CCommitTimerResource;
class CColorManagementSurface;
class CContentType;
class CWLCallbackResource {
public:
CWLCallbackResource(SP<CWlCallback>&& resource_);
~CWLCallbackResource() noexcept = default;
// disable copy
CWLCallbackResource(const CWLCallbackResource&) = delete;
CWLCallbackResource& operator=(const CWLCallbackResource&) = delete;
// allow move
CWLCallbackResource(CWLCallbackResource&&) noexcept = default;
CWLCallbackResource& operator=(CWLCallbackResource&&) noexcept = default;
bool good();
void send(const Time::steady_tp& now);
private:
SP<CWlCallback> m_resource;
};
class CWLRegionResource {
public:
CWLRegionResource(SP<CWlRegion> resource_);
static SP<CWLRegionResource> fromResource(wl_resource* res);
bool good();
CRegion m_region;
WP<CWLRegionResource> m_self;
private:
SP<CWlRegion> m_resource;
};
class CWLSurfaceResource {
public:
CWLSurfaceResource(SP<CWlSurface> resource_);
~CWLSurfaceResource();
static SP<CWLSurfaceResource> fromResource(wl_resource* res);
bool good();
wl_client* client();
void enter(PHLMONITOR monitor);
void leave(PHLMONITOR monitor);
void sendPreferredTransform(wl_output_transform t);
void sendPreferredScale(int32_t scale);
void frame(const Time::steady_tp& now);
uint32_t id();
void map();
void unmap();
void error(int code, const std::string& str);
SP<CWlSurface> getResource();
CBox extends();
void resetRole();
struct {
CSignalT<> precommit; // before commit
CSignalT<WP<SSurfaceState>> stateCommit; // when placing state in queue
CSignalT<WP<SSurfaceState>> stateCommit2; // when placing state in queue used for commit timing so we apply fifo/fences first.
CSignalT<> commit; // after commit
CSignalT<> map;
CSignalT<> unmap;
CSignalT<SP<CWLSubsurfaceResource>> newSubsurface;
CSignalT<> destroy;
CSignalT<SP<CMonitor>> enter;
CSignalT<SP<CMonitor>> leave;
} m_events;
SSurfaceState m_current;
SSurfaceState m_pending;
CSurfaceStateQueue m_stateQueue;
WP<CWLSurfaceResource> m_self;
WP<Desktop::View::CWLSurface> m_hlSurface;
std::vector<PHLMONITORREF> m_enteredOutputs;
bool m_mapped = false;
std::vector<WP<CWLSubsurfaceResource>> m_subsurfaces;
SP<ISurfaceRole> m_role;
WP<CDRMSyncobjSurfaceResource> m_syncobj; // may not be present
WP<CFifoResource> m_fifo; // may not be present
WP<CCommitTimerResource> m_commitTimer; // may not be present
WP<CColorManagementSurface> m_colorManagement;
WP<CContentType> m_contentType;
void breadthfirst(std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
SP<CWLSurfaceResource> findFirstPreorder(std::function<bool(SP<CWLSurfaceResource>)> fn);
SP<CWLSurfaceResource> findWithCM();
void presentFeedback(const Time::steady_tp& when, PHLMONITOR pMonitor, bool discarded = false);
void scheduleState(WP<SSurfaceState> state);
void commitState(SSurfaceState& state);
NColorManagement::PImageDescription getPreferredImageDescription();
void sortSubsurfaces();
bool hasVisibleSubsurface();
bool isTearing();
// returns a pair: found surface (null if not found) and surface local coords.
// localCoords param is relative to 0,0 of this surface
std::pair<SP<CWLSurfaceResource>, Vector2D> at(const Vector2D& localCoords, bool allowsInput = false);
private:
SP<CWlSurface> m_resource;
wl_client* m_client = nullptr;
void destroy();
void releaseBuffers(bool onlyCurrent = true);
void dropPendingBuffer();
void dropCurrentBuffer();
void bfHelper(std::vector<SP<CWLSurfaceResource>> const& nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
SP<CWLSurfaceResource> findFirstPreorderHelper(SP<CWLSurfaceResource> root, std::function<bool(SP<CWLSurfaceResource>)> fn);
void updateCursorShm(CRegion damage = CBox{0, 0, INT16_MAX, INT16_MAX});
friend class CWLPointerResource;
};
class CWLCompositorResource {
public:
CWLCompositorResource(SP<CWlCompositor> resource_);
bool good();
private:
SP<CWlCompositor> m_resource;
};
class CWLCompositorProtocol : public IWaylandProtocol {
public:
CWLCompositorProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void forEachSurface(std::function<void(SP<CWLSurfaceResource>)> fn);
struct {
CSignalT<SP<CWLSurfaceResource>> newSurface;
} m_events;
private:
void destroyResource(CWLCompositorResource* resource);
void destroyResource(CWLSurfaceResource* resource);
void destroyResource(CWLRegionResource* resource);
//
std::vector<SP<CWLCompositorResource>> m_managers;
std::vector<SP<CWLSurfaceResource>> m_surfaces;
std::vector<SP<CWLRegionResource>> m_regions;
friend class CWLSurfaceResource;
friend class CWLCompositorResource;
friend class CWLRegionResource;
friend class CWLCallbackResource;
};
namespace PROTO {
inline UP<CWLCompositorProtocol> compositor;
};
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