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#pragma once
#include <vector>
#include <cstdint>
#include <optional>
#include <hyprutils/math/Edges.hpp>
#include "WaylandProtocol.hpp"
#include "xdg-shell.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/signal/Signal.hpp"
#include "types/SurfaceRole.hpp"
class CXDGWMBase;
class CXDGPositionerResource;
class CXDGSurfaceResource;
class CXDGToplevelResource;
class CXDGPopupResource;
class CSeatGrab;
class CWLSurfaceResource;
class CXDGDialogV1Resource;
struct SXDGPositionerState {
Vector2D requestedSize;
CBox anchorRect;
CEdges anchor;
CEdges gravity;
uint32_t constraintAdjustment = 0;
Vector2D offset;
bool reactive = false;
Vector2D parentSize;
void setAnchor(xdgPositionerAnchor edges);
void setGravity(xdgPositionerGravity edges);
};
class CXDGPositionerRules {
public:
CXDGPositionerRules(SP<CXDGPositionerResource> positioner);
CBox getPosition(CBox constraint, const Vector2D& parentPos);
private:
SXDGPositionerState m_state;
};
class CXDGPopupResource {
public:
CXDGPopupResource(SP<CXdgPopup> resource_, SP<CXDGSurfaceResource> parent_, SP<CXDGSurfaceResource> surface_, SP<CXDGPositionerResource> positioner_);
~CXDGPopupResource();
static SP<CXDGPopupResource> fromResource(wl_resource*);
bool good();
void applyPositioning(const CBox& availableBox, const Vector2D& t1coord /* relative to box */);
WP<CXDGSurfaceResource> m_surface;
WP<CXDGSurfaceResource> m_parent;
WP<CXDGPopupResource> m_self;
bool m_taken = false;
CBox m_geometry;
struct {
CSignalT<> reposition;
CSignalT<> dismissed;
CSignalT<> destroy; // only the role
} m_events;
// schedules a configure event
void configure(const CBox& box);
void done();
void repositioned();
private:
SP<CXdgPopup> m_resource;
uint32_t m_lastRepositionToken = 0;
Vector2D accumulateParentOffset();
CXDGPositionerRules m_positionerRules;
};
class CXDGToplevelResource {
public:
CXDGToplevelResource(SP<CXdgToplevel> resource_, SP<CXDGSurfaceResource> owner_);
~CXDGToplevelResource();
static SP<CXDGToplevelResource> fromResource(wl_resource*);
WP<CXDGSurfaceResource> m_owner;
WP<CXDGToplevelResource> m_self;
PHLWINDOWREF m_window;
bool good();
Vector2D layoutMinSize();
Vector2D layoutMaxSize();
// schedule a configure event
uint32_t setSize(const Vector2D& size);
uint32_t setMaximized(bool maximized);
uint32_t setFullscreen(bool fullscreen);
uint32_t setActive(bool active);
uint32_t setSuspeneded(bool sus);
void close();
struct {
CSignalT<> sizeLimitsChanged;
CSignalT<> stateChanged; // maximized, fs, minimized, etc.
CSignalT<> metadataChanged; // title, appid
CSignalT<> destroy; // only the role
} m_events;
struct {
std::string title;
std::string appid;
// volatile state: is reset after the stateChanged signal fires
std::optional<bool> requestsMaximize;
std::optional<bool> requestsFullscreen;
std::optional<MONITORID> requestsFullscreenMonitor;
std::optional<bool> requestsMinimize;
} m_state;
struct {
Vector2D size;
std::vector<xdgToplevelState> states;
} m_pendingApply;
struct {
Vector2D minSize = {1, 1};
Vector2D maxSize = {1337420, 694200};
} m_pending, m_current;
WP<CXDGToplevelResource> m_parent;
WP<CXDGDialogV1Resource> m_dialog;
std::optional<std::string> m_toplevelTag;
std::optional<std::string> m_toplevelDescription;
bool anyChildModal();
std::vector<WP<CXDGToplevelResource>> m_children;
private:
SP<CXdgToplevel> m_resource;
void applyState();
};
class CXDGSurfaceRole : public ISurfaceRole {
public:
CXDGSurfaceRole(SP<CXDGSurfaceResource> xdg);
virtual eSurfaceRole role() {
return SURFACE_ROLE_XDG_SHELL;
}
WP<CXDGSurfaceResource> m_xdgSurface;
};
class CXDGSurfaceResource {
public:
CXDGSurfaceResource(SP<CXdgSurface> resource_, SP<CXDGWMBase> owner_, SP<CWLSurfaceResource> surface_);
~CXDGSurfaceResource();
static SP<CXDGSurfaceResource> fromResource(wl_resource*);
bool good();
WP<CXDGWMBase> m_owner;
WP<CWLSurfaceResource> m_surface;
WP<CXDGToplevelResource> m_toplevel;
WP<CXDGPopupResource> m_popup;
WP<CXDGSurfaceResource> m_self;
struct {
CBox geometry;
} m_pending, m_current;
struct {
CSignalT<uint32_t> ack;
CSignalT<> commit;
CSignalT<> map;
CSignalT<> unmap;
CSignalT<> destroy;
CSignalT<SP<CXDGPopupResource>> newPopup;
} m_events;
bool m_initialCommit = true;
bool m_mapped = false;
uint32_t scheduleConfigure();
// do not call directly
void configure();
private:
SP<CXdgSurface> m_resource;
uint32_t m_lastConfigureSerial = 0;
uint32_t m_scheduledSerial = 0;
wl_event_source* m_configureSource = nullptr;
//
std::vector<WP<CXDGPopupResource>> m_popups;
struct {
CHyprSignalListener surfaceDestroy;
CHyprSignalListener surfaceCommit;
} m_listeners;
friend class CXDGPopupResource;
friend class CXDGToplevelResource;
};
class CXDGPositionerResource {
public:
CXDGPositionerResource(SP<CXdgPositioner> resource_, SP<CXDGWMBase> owner_);
static SP<CXDGPositionerResource> fromResource(wl_resource*);
bool good();
SXDGPositionerState m_state;
WP<CXDGWMBase> m_owner;
WP<CXDGPositionerResource> m_self;
private:
SP<CXdgPositioner> m_resource;
};
class CXDGWMBase {
public:
CXDGWMBase(SP<CXdgWmBase> resource_);
bool good();
wl_client* client();
void ping();
std::vector<WP<CXDGPositionerResource>> m_positioners;
std::vector<WP<CXDGSurfaceResource>> m_surfaces;
WP<CXDGWMBase> m_self;
struct {
CSignalT<> pong;
} m_events;
private:
SP<CXdgWmBase> m_resource;
wl_client* m_client = nullptr;
};
class CXDGShellProtocol : public IWaylandProtocol {
public:
CXDGShellProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void destroyResource(CXDGWMBase* resource);
void destroyResource(CXDGPositionerResource* resource);
void destroyResource(CXDGSurfaceResource* resource);
void destroyResource(CXDGToplevelResource* resource);
void destroyResource(CXDGPopupResource* resource);
//
std::vector<SP<CXDGWMBase>> m_wmBases;
std::vector<SP<CXDGPositionerResource>> m_positioners;
std::vector<SP<CXDGSurfaceResource>> m_surfaces;
std::vector<SP<CXDGToplevelResource>> m_toplevels;
std::vector<SP<CXDGPopupResource>> m_popups;
// current popup grab
WP<CXDGPopupResource> m_grabOwner;
SP<CSeatGrab> m_grab;
std::vector<WP<CXDGPopupResource>> m_grabbed;
void addOrStartGrab(SP<CXDGPopupResource> popup);
void onPopupDestroy(WP<CXDGPopupResource> popup);
friend class CXDGWMBase;
friend class CXDGPositionerResource;
friend class CXDGSurfaceResource;
friend class CXDGToplevelResource;
friend class CXDGPopupResource;
};
namespace PROTO {
inline UP<CXDGShellProtocol> xdgShell;
};
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