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#pragma once
#include <vector>
#include <unordered_map>
#include "WaylandProtocol.hpp"
#include "xdg-dialog-v1.hpp"
class CXDGToplevelResource;
class CXDGDialogV1Resource {
public:
CXDGDialogV1Resource(SP<CXdgDialogV1> resource_, SP<CXDGToplevelResource> toplevel_);
bool good();
bool modal = false;
private:
SP<CXdgDialogV1> m_resource;
WP<CXDGToplevelResource> m_toplevel;
void updateWindow();
};
class CXDGWmDialogManagerResource {
public:
CXDGWmDialogManagerResource(SP<CXdgWmDialogV1> resource_);
bool good();
private:
SP<CXdgWmDialogV1> m_resource;
};
class CXDGDialogProtocol : public IWaylandProtocol {
public:
CXDGDialogProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CXDGWmDialogManagerResource* res);
void destroyResource(CXDGDialogV1Resource* res);
//
std::vector<SP<CXDGWmDialogManagerResource>> m_managers;
std::vector<SP<CXDGDialogV1Resource>> m_dialogs;
friend class CXDGWmDialogManagerResource;
friend class CXDGDialogV1Resource;
};
namespace PROTO {
inline UP<CXDGDialogProtocol> xdgDialog;
};
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