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#pragma once
#include <vector>
#include <cstdint>
#include <array>
#include "WaylandProtocol.hpp"
#include "wlr-virtual-pointer-unstable-v1.hpp"
#include "../helpers/signal/Signal.hpp"
#include "../devices/IPointer.hpp"
#include "../helpers/Monitor.hpp"
class CVirtualPointerV1Resource {
public:
CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> resource_, PHLMONITORREF boundOutput_);
~CVirtualPointerV1Resource();
struct {
CSignalT<> destroy;
CSignalT<IPointer::SMotionEvent> move;
CSignalT<IPointer::SMotionAbsoluteEvent> warp;
CSignalT<IPointer::SButtonEvent> button;
CSignalT<IPointer::SAxisEvent> axis;
CSignalT<> frame;
CSignalT<IPointer::SSwipeBeginEvent> swipeBegin;
CSignalT<IPointer::SSwipeUpdateEvent> swipeUpdate;
CSignalT<IPointer::SSwipeEndEvent> swipeEnd;
CSignalT<IPointer::SPinchBeginEvent> pinchBegin;
CSignalT<IPointer::SPinchUpdateEvent> pinchUpdate;
CSignalT<IPointer::SPinchEndEvent> pinchEnd;
CSignalT<IPointer::SHoldBeginEvent> holdBegin;
CSignalT<IPointer::SHoldEndEvent> holdEnd;
} m_events;
bool good();
wl_client* client();
std::string m_name;
PHLMONITORREF m_boundOutput;
private:
SP<CZwlrVirtualPointerV1> m_resource;
uint32_t m_axis = 0;
std::array<IPointer::SAxisEvent, 2> m_axisEvents;
};
class CVirtualPointerProtocol : public IWaylandProtocol {
public:
CVirtualPointerProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignalT<SP<CVirtualPointerV1Resource>> newPointer;
} m_events;
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CVirtualPointerV1Resource* pointer);
void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id, PHLMONITORREF output);
//
std::vector<UP<CZwlrVirtualPointerManagerV1>> m_managers;
std::vector<SP<CVirtualPointerV1Resource>> m_pointers;
friend class CVirtualPointerV1Resource;
};
namespace PROTO {
inline UP<CVirtualPointerProtocol> virtualPointer;
};
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