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#pragma once
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "ext-session-lock-v1.hpp"
#include "../helpers/signal/Signal.hpp"
class CMonitor;
class CSessionLock;
class CWLSurfaceResource;
class CSessionLockSurface {
public:
CSessionLockSurface(SP<CExtSessionLockSurfaceV1> resource_, SP<CWLSurfaceResource> surface_, PHLMONITOR pMonitor_, WP<CSessionLock> owner_);
~CSessionLockSurface();
bool good();
bool inert();
PHLMONITOR monitor();
SP<CWLSurfaceResource> surface();
struct {
CSignalT<> map;
CSignalT<> destroy;
CSignalT<> commit;
} m_events;
private:
SP<CExtSessionLockSurfaceV1> m_resource;
WP<CSessionLock> m_sessionLock;
WP<CWLSurfaceResource> m_surface;
PHLMONITORREF m_monitor;
bool m_ackdConfigure = false;
bool m_committed = false;
void sendConfigure();
struct {
CHyprSignalListener monitorMode;
CHyprSignalListener surfaceCommit;
CHyprSignalListener surfaceDestroy;
} m_listeners;
};
class CSessionLock {
public:
CSessionLock(SP<CExtSessionLockV1> resource_);
~CSessionLock();
bool good();
void sendLocked();
void sendDenied();
struct {
CSignalT<SP<CSessionLockSurface>> newLockSurface;
CSignalT<> unlockAndDestroy;
CSignalT<> destroyed; // fires regardless of whether there was a unlockAndDestroy or not.
} m_events;
private:
SP<CExtSessionLockV1> m_resource;
bool m_inert = false;
friend class CSessionLockProtocol;
};
class CSessionLockProtocol : public IWaylandProtocol {
public:
CSessionLockProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
bool isLocked();
struct {
CSignalT<SP<CSessionLock>> newLock;
} m_events;
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CSessionLock* lock);
void destroyResource(CSessionLockSurface* surf);
void onLock(CExtSessionLockManagerV1* pMgr, uint32_t id);
void onGetLockSurface(CExtSessionLockV1* lock, uint32_t id, wl_resource* surface, wl_resource* output);
bool m_locked = false;
//
std::vector<UP<CExtSessionLockManagerV1>> m_managers;
std::vector<SP<CSessionLock>> m_locks;
std::vector<SP<CSessionLockSurface>> m_lockSurfaces;
friend class CSessionLock;
friend class CSessionLockSurface;
};
namespace PROTO {
inline UP<CSessionLockProtocol> sessionLock;
};
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