blob: 0dcc310fec38c069f8494dc204bad09cd20fec39 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
#include "MoveGesture.hpp"
#include "../../../../desktop/state/FocusState.hpp"
#include "../../../../desktop/view/Window.hpp"
#include "../../../../render/Renderer.hpp"
#include "../../../../layout/LayoutManager.hpp"
void CMoveTrackpadGesture::begin(const ITrackpadGesture::STrackpadGestureBegin& e) {
ITrackpadGesture::begin(e);
m_window = Desktop::focusState()->window();
m_lastDelta = {};
}
void CMoveTrackpadGesture::update(const ITrackpadGesture::STrackpadGestureUpdate& e) {
if (!m_window)
return;
const auto DELTA = e.swipe ? e.swipe->delta : e.pinch->delta;
if (m_window->m_isFloating) {
g_layoutManager->moveTarget(DELTA, m_window->layoutTarget());
m_window->m_realSize->warp();
m_window->m_realPosition->warp();
return;
}
// tiled window -> displace, then execute a move dispatcher on end.
g_pHyprRenderer->damageWindow(m_window.lock());
// funny name but works on tiled too lmao
m_lastDelta += DELTA;
m_window->m_floatingOffset = (m_lastDelta * 0.5F).clamp(Vector2D{-100.F, -100.F}, Vector2D{100.F, 100.F});
g_pHyprRenderer->damageWindow(m_window.lock());
}
void CMoveTrackpadGesture::end(const ITrackpadGesture::STrackpadGestureEnd& e) {
if (!m_window)
return;
if (m_window->m_isFloating || m_lastDelta.size() < 0.1F)
return;
// tiled: attempt to move window in the given direction
const auto WINDOWPOS = m_window->m_realPosition->goal() + m_window->m_floatingOffset;
m_window->m_floatingOffset = {};
if (std::abs(m_lastDelta.x) > std::abs(m_lastDelta.y)) {
// horizontal
g_layoutManager->moveInDirection(m_window->layoutTarget(), m_lastDelta.x > 0 ? "r" : "l");
} else {
// vertical
g_layoutManager->moveInDirection(m_window->layoutTarget(), m_lastDelta.y > 0 ? "b" : "t");
}
const auto GOAL = m_window->m_realPosition->goal();
m_window->m_realPosition->setValueAndWarp(WINDOWPOS);
*m_window->m_realPosition = GOAL;
m_window.reset();
}
|