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#pragma once
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include "../../defines.hpp"
#include "../../helpers/AnimatedVariable.hpp"
#include "../../desktop/DesktopTypes.hpp"
#include "../../helpers/time/Timer.hpp"
#include "../eventLoop/EventLoopTimer.hpp"
class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
public:
CHyprAnimationManager();
void tick();
void frameTick();
virtual void scheduleTick();
virtual void onTicked();
// Reset tick state after session changes (suspend/wake, lock/unlock)
void resetTickState();
using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
pav = makeUnique<CAnimatedVariable<VarType>>();
pav->create2(EAVTYPE, sc<Hyprutils::Animation::CAnimationManager*>(this), pav, v);
pav->setConfig(pConfig);
pav->m_Context.eDamagePolicy = policy;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWindow = pWindow;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWorkspace = pWorkspace;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pLayer = pLayer;
}
std::string styleValidInConfigVar(const std::string&, const std::string&);
SP<CEventLoopTimer> m_animationTimer;
float m_lastTickTimeMs;
private:
bool m_tickScheduled = false;
bool m_lastTickValid = false;
CTimer m_lastTickTimer;
};
inline UP<CHyprAnimationManager> g_pAnimationManager;
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