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#pragma once
#include "../defines.hpp"
#include "../render/Texture.hpp"
#include "../helpers/AnimatedVariable.hpp"
#include <cairo/cairo.h>
class CHyprError {
public:
CHyprError();
~CHyprError() = default;
void queueCreate(std::string message, const CHyprColor& color);
void draw();
void destroy();
bool active();
float height(); // logical
private:
void createQueued();
std::string m_queued = "";
CHyprColor m_queuedColor;
bool m_queuedDestroy = false;
bool m_isCreated = false;
SP<CTexture> m_texture;
PHLANIMVAR<float> m_fadeOpacity;
CBox m_damageBox = {0, 0, 0, 0};
float m_lastHeight = 0.F;
bool m_monitorChanged = false;
};
inline UP<CHyprError> g_pHyprError; // This is a full-screen error. Treat it with respect, and there can only be one at a time.
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