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#pragma once
#include <cstdint>
#include <string>
#include <GLES3/gl32.h>
#include "math/Math.hpp"
#include <aquamarine/backend/Misc.hpp>
using DRMFormat = uint32_t;
using SHMFormat = uint32_t;
#define SWIZZLE_A1GB {GL_ALPHA, GL_ONE, GL_GREEN, GL_BLUE}
#define SWIZZLE_ABG1 {GL_ALPHA, GL_BLUE, GL_GREEN, GL_ONE}
#define SWIZZLE_ABGR {GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED}
#define SWIZZLE_ARGB {GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE}
#define SWIZZLE_B1RG {GL_BLUE, GL_ONE, GL_RED, GL_GREEN}
#define SWIZZLE_BARG {GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN}
#define SWIZZLE_BGR1 {GL_BLUE, GL_GREEN, GL_RED, GL_ONE}
#define SWIZZLE_BGRA {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA}
#define SWIZZLE_G1AB {GL_GREEN, GL_ONE, GL_ALPHA, GL_BLUE}
#define SWIZZLE_GBA1 {GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE}
#define SWIZZLE_GBAR {GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED}
#define SWIZZLE_GRAB {GL_GREEN, GL_RED, GL_ALPHA, GL_BLUE}
#define SWIZZLE_R001 {GL_RED, GL_ZERO, GL_ZERO, GL_ONE}
#define SWIZZLE_R1BG {GL_RED, GL_ONE, GL_BLUE, GL_GREEN}
#define SWIZZLE_RABG {GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN}
#define SWIZZLE_RG01 {GL_RED, GL_GREEN, GL_ZERO, GL_ONE}
#define SWIZZLE_GR01 {GL_GREEN, GL_RED, GL_ZERO, GL_ONE}
#define SWIZZLE_RGB1 {GL_RED, GL_GREEN, GL_BLUE, GL_ONE}
#define SWIZZLE_RGBA {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA}
struct SPixelFormat {
DRMFormat drmFormat = 0; /* DRM_FORMAT_INVALID */
int glInternalFormat = 0;
int glFormat = 0;
int glType = 0;
bool withAlpha = true;
DRMFormat alphaStripped = 0; /* DRM_FORMAT_INVALID */
uint32_t bytesPerBlock = 0;
Vector2D blockSize;
std::optional<std::array<GLint, 4>> swizzle = std::nullopt;
};
using SDRMFormat = Aquamarine::SDRMFormat;
namespace NFormatUtils {
SHMFormat drmToShm(DRMFormat drm);
DRMFormat shmToDRM(SHMFormat shm);
const SPixelFormat* getPixelFormatFromDRM(DRMFormat drm);
const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha);
bool isFormatYUV(uint32_t drmFormat);
bool isFormatOpaque(DRMFormat drm);
int pixelsPerBlock(const SPixelFormat* const fmt);
int minStride(const SPixelFormat* const fmt, int32_t width);
uint32_t drmFormatToGL(DRMFormat drm);
uint32_t glFormatToType(uint32_t gl);
std::string drmFormatName(DRMFormat drm);
std::string drmModifierName(uint64_t mod);
DRMFormat alphaFormat(DRMFormat prevFormat);
};
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