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#pragma once
#include "../Rule.hpp"
#include "../../DesktopTypes.hpp"
#include "WindowRuleEffectContainer.hpp"
#include "../../../helpers/math/Math.hpp"
#include <unordered_set>
namespace Desktop::Rule {
constexpr const char* EXEC_RULE_ENV_NAME = "HL_EXEC_RULE_TOKEN";
class CWindowRule : public IRule {
private:
using storageType = CWindowRuleEffectContainer::storageType;
public:
CWindowRule(const std::string& name = "");
virtual ~CWindowRule() = default;
static SP<CWindowRule> buildFromExecString(std::string&&);
virtual eRuleType type();
void addEffect(storageType e, const std::string& result);
const std::vector<std::pair<storageType, std::string>>& effects();
const std::unordered_set<storageType>& effectsSet();
bool matches(PHLWINDOW w, bool allowEnvLookup = false);
private:
std::vector<std::pair<storageType, std::string>> m_effects;
std::unordered_set<storageType> m_effectSet;
};
};
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