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#pragma once
#include <string>
#include <vector>
#include <optional>
#include <cstdint>
#include "../../../helpers/signal/Signal.hpp"
#include "../../../helpers/memory/Memory.hpp"
#include "../../../desktop/DesktopTypes.hpp"
#include "../../../desktop/rule/windowRule/WindowRule.hpp"
namespace Config::Supplementary {
struct SExecRequest {
std::string exec = "";
bool withRules = false;
// if this rule is passed, don't put any match: on it, executor will do it
// for you
// also dont set withRules
SP<Desktop::Rule::CWindowRule> rule;
};
class CExecutor {
public:
CExecutor();
~CExecutor() = default;
void addExecOnce(SExecRequest&& cmd);
void addExecShutdown(SExecRequest&& cmd);
std::optional<uint64_t> spawn(const std::string& args);
std::optional<uint64_t> spawn(const SExecRequest& args);
std::optional<uint64_t> spawnRaw(const std::string& args);
std::optional<uint64_t> spawnRawProc(const std::string&, PHLWORKSPACE pInitialWorkspace = nullptr, const std::string& execRuleToken = "");
std::optional<uint64_t> spawnWithRules(std::string, PHLWORKSPACE pInitialWorkspace = nullptr);
private:
std::vector<SExecRequest> m_execOnce, m_execShutdown;
void applyRuleToProc(SP<Desktop::Rule::CWindowRule> rule, int64_t pid, const std::string& token);
struct {
CHyprSignalListener init;
CHyprSignalListener shutdown;
} m_listeners;
bool m_firstExecDispatched = false;
};
UP<CExecutor>& executor();
};
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