summaryrefslogtreecommitdiff
path: root/example/screenShader.frag
blob: 71598e51be994d75d8597a408aa868ca138e7ae3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
//
// Example blue light filter shader.
//

#version 300 es

precision mediump float;
in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
uniform sampler2D tex;

void main() {

    vec4 pixColor = texture(tex, v_texcoord);

    pixColor[2] *= 0.8;

    fragColor = pixColor;
}