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* renderer: improvements to layer render detectionvaxerski2023-04-222-1/+9
* renderer: skip rendering bottom layers on fullscreen opaquevaxerski2023-04-221-5/+10
* opengl: keep current rendered workspace in renderDatavaxerski2023-04-172-2/+4
* events: add render event for pluginsvaxerski2023-04-171-0/+18
* Format: use %lx for all addressesvaxerski2023-04-171-5/+5
* Render: add cursor_zoomvaxerski2023-04-164-16/+59
* blur: fixup optimization boolvaxerski2023-04-161-3/+2
* renderer: fix incorrect shouldRenderWindow calcsvaxerski2023-04-141-5/+5
* renderer: workspace rendering improvementsvaxerski2023-04-122-20/+23
* renderer: fix incorrect delta calcvaxerski2023-04-121-1/+1
* renderer: reset renderModif on fullscreen rendervaxerski2023-04-121-0/+1
* renderer: add support for rendering workspacesvaxerski2023-04-124-46/+131
* renderer: fixup damage repaintvaxerski2023-04-091-16/+4
* internal: migrate to damage_ringvaxerski2023-04-071-5/+11
* deps: update wlrootsvaxerski2023-04-061-0/+3
* renderer: don't use simple rect on alphazero stencilvaxerski2023-04-041-1/+1
* debug: minor improvements to manual crashvaxerski2023-04-042-4/+40
* debug: added manual_crashvaxerski2023-04-046-10/+94
* render: plug missing software cursor unlocksvaxerski2023-04-041-0/+7
* Hyprland Screencopy impl (#1800)Vaxry2023-04-032-3/+20
* renderer: go back to rendering layers without reversevaxerski2023-03-311-3/+2
* Renderer: fix dim easingvaxerski2023-03-301-1/+1
* feat: add forcergbx rulevaxerski2023-03-261-1/+4
* shaders: fix missing discardAlphaZerovaxerski2023-03-242-0/+4
* Feat: Introduce render_ahead_of_time (#1863)Vaxry2023-03-242-24/+268
* Added overflow check for blur radius (#1847)staz2023-03-211-1/+1
* internal: wrap wlr surfaces (#1822)Vaxry2023-03-202-6/+6
* monitors: more guards for safetyvaxerski2023-03-191-0/+12
* LS: add blur and ignorezero rulesvaxerski2023-03-175-10/+34
* monitors: don't refocus on apply rulevaxerski2023-03-171-2/+0
* monitors: guard output in damageSurfacevaxerski2023-03-161-0/+3
* Opengl: Fix forcefully setting missing time prop to final shadervaxerski2023-03-061-1/+1
* Optionally expose time to screen shaders (#1700)scorpion-262023-03-053-2/+23
* opengl: use a passthru shader for final wlr copyvaxerski2023-03-043-5/+27
* Mirrors: remove accidentally leftover logsvaxerski2023-03-041-5/+1
* Mirrors: minor fixesvaxerski2023-03-041-3/+10
* update wlroots depvaxerski2023-03-031-36/+8
* Renderer: Nuke onWindowResize{start/end}vaxerski2023-03-032-7/+0
* Allow decos to request interactivityvaxerski2023-02-282-0/+6
* make window reserved area less stupidvaxerski2023-02-281-4/+3
* Added decoration reserved areavaxerski2023-02-283-3/+10
* Plugin System (#1590)Vaxry2023-02-271-1/+2
* Group/Tab Rework (#1580)Vaxry2023-02-191-11/+16
* Added an Event Hook System (#1578)Vaxry2023-02-191-0/+2
* refocus on monitor attachvaxerski2023-02-161-0/+2
* ignore VR headsets (#1555)wsippel2023-02-151-0/+4
* render lockscreen in fullscreenworkspacevaxerski2023-02-101-0/+12
* fixup LS fs-v1 calcsvaxerski2023-02-101-8/+0
* place sessionlock surfaces at correct coordinatesvaxerski2023-02-031-1/+1
* update wlroots depvaxerski2023-02-031-1/+1