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* decos: groupbar mouse interaction (#3102)MightyPlaza2023-08-305-5/+35
* opengl: cleanup framebuffer stylevaxerski2023-08-291-4/+2
* renderer: make contrast and brightness adjustments before renderingvaxerski2023-08-281-9/+51
* renderer: don't blur special on disabled blurvaxerski2023-08-261-1/+2
* internal: allow opening empty special workspacesvaxerski2023-08-251-17/+16
* renderer: add decoration:blur:specialvaxerski2023-08-253-13/+66
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-233-43/+44
* shaders: minor premultiplication fixesvaxerski2023-08-182-5/+6
* renderer: Border improvements (#2986)MightyPlaza2023-08-172-30/+12
* internal: allow negative monitor offsetsvaxerski2023-08-161-1/+1
* compositor: don't apply offsets in renderervaxerski2023-08-141-18/+0
* internal: add a new monitor auto systemvaxerski2023-08-141-2/+1
* remove shadow no_gaps_when_only (#2956)MightyPlaza2023-08-121-0/+3
* config: add vrr per-displayvaxerski2023-08-111-0/+3
* renderer: don't add workspace offset to pinnedvaxerski2023-08-091-1/+1
* rules: add layer and window xray rulesvaxerski2023-08-093-8/+47
* background: add background color option (#2915)0x4552412023-08-081-1/+2
* internal: cleanup headers in helpers/vaxerski2023-08-071-3/+2
* renderer: fix missing premultiplication for border multisamplingvaxerski2023-08-061-2/+3
* renderer: fully switch to premultiplied alphavaxerski2023-08-063-24/+16
* renderer: Various Blur Improvements (#2877)Vaxry2023-08-035-20/+118
* renderer: cleanup old redundancies in CFramebuffervaxerski2023-07-293-17/+13
* renderer: reset scissor after renderTexturePrimitivevaxerski2023-07-251-0/+2
* renderer: adjust distribution of backgroundsvaxerski2023-07-241-2/+2
* backgrounds: add hypr chan var 2vaxerski2023-07-241-1/+2
* render: use primitive end() only when no screen shader is presentvaxerski2023-07-231-1/+4
* render: Border fixes (#2781)MightyPlaza2023-07-231-5/+20
* opengl: fix warnvaxerski2023-07-221-2/+0
* renderer: disable init anim on disabled animationsvaxerski2023-07-221-2/+8
* Fix background occlusion ignoring monitor position (#2771)outfoxxed2023-07-221-1/+1
* renderer: use primitive rendering for copying buffersvaxerski2023-07-212-2/+59
* background: add option to force hypr chanvaxerski2023-07-201-2/+3
* renderer: cleanup back buffer skip checksvaxerski2023-07-201-4/+9
* shaders: short-circuit rounding if radius <= 0vaxerski2023-07-201-0/+6
* renderer: scale box for occlusionvaxerski2023-07-201-1/+5
* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-203-5/+11
* tracy: add more opengl zonesvaxerski2023-07-201-0/+4
* Debug: add tracyvaxerski2023-07-203-0/+44
* renderer: add canSkipBackBufferClearvaxerski2023-07-202-4/+23
* opengl: adjust blend and reduce the usage of clearvaxerski2023-07-203-18/+50
* toplevelexport: support dmabuf + various fixesvaxerski2023-07-202-0/+5
* renderer: remove unused varvaxerski2023-07-191-2/+0
* renderer: take workspace offset into account for occlusionvaxerski2023-07-191-1/+1
* render: avoid allocating mirrorfb for no reasonvaxerski2023-07-191-2/+8
* internal: Wrap regions (#2750)Vaxry2023-07-194-215/+128
* renderer: fix rounding in renderSurfacevaxerski2023-07-191-4/+1
* renderer: add occlusion for back layersvaxerski2023-07-192-11/+46
* screencopy: improve shm handlingvaxerski2023-07-191-1/+0
* render: set refresh to 0 for both wl and x11 backendsvaxerski2023-07-191-4/+4
* render: set refresh to 0 for wayland backend outputsvaxerski2023-07-191-2/+4