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* input: better cursor image infrastructureVaxry2023-10-292-0/+17
* renderer: fix missed box scaleVaxry2023-10-251-0/+1
* renderer: blur properly behind small surfacesVaxry2023-10-251-0/+6
* renderer: respect viewporter dest on base surfacesVaxry2023-10-251-4/+5
* windowrules: add nearestneighborVaxry2023-10-241-1/+7
* renderer: use preOffset pos instead of offsetVaxry2023-10-211-2/+4
* transformers: allow modifying renderdata pre-passVaxry2023-10-213-2/+18
* hooksystem: add callbackinfo struct and cancellable eventsVaxry2023-10-211-1/+1
* renderer: avoid drawing invisibly small surfaces in renderSurfaceVaxry2023-10-211-0/+3
* renderer: add transformersVaxry2023-10-215-0/+59
* renderer: fix shimmers when manual resizingVaxry2023-10-201-9/+15
* surface/wayland: conform to small surface requirementsVaxry2023-10-201-2/+23
* shaders: support changing the outer radius of borders independentlyVaxry2023-10-194-8/+21
* renderer: cast std::clamp args to be of the same type (#3589)Jan Beich2023-10-171-1/+1
* cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...Philip Damianik2023-10-151-1/+1
* render: stop locking SWC on tearingVaxry2023-10-131-4/+0
* groups: create group and groupbar config sections (#3522)MightyPlaza2023-10-101-17/+17
* renderer: add force_wallpaper instead of no_hypr_chan (#3459)DaniD3v2023-10-071-15/+19
* layershell: avoid configure on unchanged sizevaxerski2023-10-061-7/+8
* renderer: extract solitary check into frame handlervaxerski2023-10-041-1/+0
* renderer: fixup solitary conditionsvaxerski2023-10-041-1/+1
* renderer: add further conditions to solitary recheckvaxerski2023-10-041-0/+8
* renderer: fix missing check for surfaceCount in rechecking solitaryvaxerski2023-10-021-0/+3
* renderer: remove old debug logvaxerski2023-10-021-3/+0
* tearing: cleanup vars and avoid rendering before drm is readyvaxerski2023-09-301-13/+7
* renderer: avoid spamming software cursor locksvaxerski2023-09-301-2/+8
* shaders: Remove redundant clamp of smoothsteps return value. (#3456)Dickby2023-09-302-5/+5
* renderer: lock software cursors while tearingvaxerski2023-09-301-0/+3
* renderer: nuke multisample_edges in favor of a faster algorithmvaxerski2023-09-304-94/+65
* shaders: improve border roundingvaxerski2023-09-301-23/+12
* renderer: optimize render pipeline when there is a solitary clientvaxerski2023-09-292-51/+78
* renderer: Tearing implementation (#3441)Vaxry2023-09-282-52/+105
* renderer: fix missing dontRound check in renderSurfacevaxerski2023-09-231-0/+3
* renderer: cleanup drm format selectionvaxerski2023-09-221-18/+21
* logging: implement std::formatter for some types (#3380)memchr2023-09-201-39/+29
* logging/format: use std::format_string to catch formatting string errors at c...memchr2023-09-201-2/+2
* misc: add disable_hypr_chan option (#3343)Mihai Fufezan2023-09-171-3/+7
* internal: Fix wlr output management (#3234)Philip Damianik2023-09-101-12/+9
* internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)Philip Damianik2023-09-062-14/+14
* internal: Formatter rework (#3186)Vaxry2023-09-063-53/+53
* monitor: minor adjustmentsvaxerski2023-09-051-0/+1
* renderer: Fix blur for passes set to 0. (#3181)Dickby2023-09-051-5/+2
* refactor: replace manual iteration of CWindow with existing methods (#3147)memchr2023-09-041-8/+3
* renderer: separate workspace window render logicvaxerski2023-09-042-129/+79
* internal: Revert rounding of window size (#3153)staz2023-09-031-3/+3
* renderer: don't set enabled in applyMonitorRulevaxerski2023-09-031-2/+0
* renderer: render IME popups in fullscreenvaxerski2023-09-021-0/+5
* renderer: fixup occlusion conditionsvaxerski2023-09-012-1/+3
* refactor: raise SIGABRT instead of write to null address (#3124)memchr2023-08-311-1/+1
* renderer: round coords and size in renderWindowvaxerski2023-08-311-3/+3