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Hyprland.git
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Author
Age
Files
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...
*
input: better cursor image infrastructure
Vaxry
2023-10-29
2
-0
/
+17
*
renderer: fix missed box scale
Vaxry
2023-10-25
1
-0
/
+1
*
renderer: blur properly behind small surfaces
Vaxry
2023-10-25
1
-0
/
+6
*
renderer: respect viewporter dest on base surfaces
Vaxry
2023-10-25
1
-4
/
+5
*
windowrules: add nearestneighbor
Vaxry
2023-10-24
1
-1
/
+7
*
renderer: use preOffset pos instead of offset
Vaxry
2023-10-21
1
-2
/
+4
*
transformers: allow modifying renderdata pre-pass
Vaxry
2023-10-21
3
-2
/
+18
*
hooksystem: add callbackinfo struct and cancellable events
Vaxry
2023-10-21
1
-1
/
+1
*
renderer: avoid drawing invisibly small surfaces in renderSurface
Vaxry
2023-10-21
1
-0
/
+3
*
renderer: add transformers
Vaxry
2023-10-21
5
-0
/
+59
*
renderer: fix shimmers when manual resizing
Vaxry
2023-10-20
1
-9
/
+15
*
surface/wayland: conform to small surface requirements
Vaxry
2023-10-20
1
-2
/
+23
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
4
-8
/
+21
*
renderer: cast std::clamp args to be of the same type (#3589)
Jan Beich
2023-10-17
1
-1
/
+1
*
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...
Philip Damianik
2023-10-15
1
-1
/
+1
*
render: stop locking SWC on tearing
Vaxry
2023-10-13
1
-4
/
+0
*
groups: create group and groupbar config sections (#3522)
MightyPlaza
2023-10-10
1
-17
/
+17
*
renderer: add force_wallpaper instead of no_hypr_chan (#3459)
DaniD3v
2023-10-07
1
-15
/
+19
*
layershell: avoid configure on unchanged size
vaxerski
2023-10-06
1
-7
/
+8
*
renderer: extract solitary check into frame handler
vaxerski
2023-10-04
1
-1
/
+0
*
renderer: fixup solitary conditions
vaxerski
2023-10-04
1
-1
/
+1
*
renderer: add further conditions to solitary recheck
vaxerski
2023-10-04
1
-0
/
+8
*
renderer: fix missing check for surfaceCount in rechecking solitary
vaxerski
2023-10-02
1
-0
/
+3
*
renderer: remove old debug log
vaxerski
2023-10-02
1
-3
/
+0
*
tearing: cleanup vars and avoid rendering before drm is ready
vaxerski
2023-09-30
1
-13
/
+7
*
renderer: avoid spamming software cursor locks
vaxerski
2023-09-30
1
-2
/
+8
*
shaders: Remove redundant clamp of smoothsteps return value. (#3456)
Dickby
2023-09-30
2
-5
/
+5
*
renderer: lock software cursors while tearing
vaxerski
2023-09-30
1
-0
/
+3
*
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-30
4
-94
/
+65
*
shaders: improve border rounding
vaxerski
2023-09-30
1
-23
/
+12
*
renderer: optimize render pipeline when there is a solitary client
vaxerski
2023-09-29
2
-51
/
+78
*
renderer: Tearing implementation (#3441)
Vaxry
2023-09-28
2
-52
/
+105
*
renderer: fix missing dontRound check in renderSurface
vaxerski
2023-09-23
1
-0
/
+3
*
renderer: cleanup drm format selection
vaxerski
2023-09-22
1
-18
/
+21
*
logging: implement std::formatter for some types (#3380)
memchr
2023-09-20
1
-39
/
+29
*
logging/format: use std::format_string to catch formatting string errors at c...
memchr
2023-09-20
1
-2
/
+2
*
misc: add disable_hypr_chan option (#3343)
Mihai Fufezan
2023-09-17
1
-3
/
+7
*
internal: Fix wlr output management (#3234)
Philip Damianik
2023-09-10
1
-12
/
+9
*
internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)
Philip Damianik
2023-09-06
2
-14
/
+14
*
internal: Formatter rework (#3186)
Vaxry
2023-09-06
3
-53
/
+53
*
monitor: minor adjustments
vaxerski
2023-09-05
1
-0
/
+1
*
renderer: Fix blur for passes set to 0. (#3181)
Dickby
2023-09-05
1
-5
/
+2
*
refactor: replace manual iteration of CWindow with existing methods (#3147)
memchr
2023-09-04
1
-8
/
+3
*
renderer: separate workspace window render logic
vaxerski
2023-09-04
2
-129
/
+79
*
internal: Revert rounding of window size (#3153)
staz
2023-09-03
1
-3
/
+3
*
renderer: don't set enabled in applyMonitorRule
vaxerski
2023-09-03
1
-2
/
+0
*
renderer: render IME popups in fullscreen
vaxerski
2023-09-02
1
-0
/
+5
*
renderer: fixup occlusion conditions
vaxerski
2023-09-01
2
-1
/
+3
*
refactor: raise SIGABRT instead of write to null address (#3124)
memchr
2023-08-31
1
-1
/
+1
*
renderer: round coords and size in renderWindow
vaxerski
2023-08-31
1
-3
/
+3
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