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* groupbar: fix text pos with verical offset (#3893)MightyPlaza2023-11-191-1/+1
* group: fix dragging into floating groups (#3719)MightyPlaza2023-11-191-0/+3
* renderer: avoid rendering floating windows twice with specialVaxry2023-11-181-0/+3
* internal: Allow floating windows on special (#3872)Vaxry2023-11-181-26/+9
* opengl: Don't use wrong shader just because it's GLES (#3867)Dickby2023-11-161-1/+1
* renderer: clip floating boxes on slide animVaxry2023-11-161-1/+7
* shadow: avoid fatal mutation of the windowBox for calcsVaxry2023-11-161-1/+1
* renderer: don't make snapshots of invisible windows on closevaxerski2023-11-161-0/+3
* shadow: avoid using glClear and don't draw behind window if ignore_windowvaxerski2023-11-161-3/+10
* groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856)Dickby2023-11-151-8/+6
* renderer: drop unnecessary spammy logsVaxry2023-11-141-5/+0
* decorations: recalc layout and positioner on add/removeVaxry2023-11-132-0/+11
* renderer: use viewporter corrected size for uv calcsVaxry2023-11-121-4/+10
* renderer: separate oversize uv calcs in dimensionsVaxry2023-11-121-2/+2
* renderer: pass proper arg to main param of uv calcsVaxry2023-11-121-1/+1
* groupbar: translate box by workspace offsetVaxry2023-11-121-1/+9
* deco-positioner: don't remove hidden windows' dataVaxry2023-11-121-3/+3
* shaders: Some more changes in rgb2hsl. (#3834)Dickby2023-11-121-4/+5
* output-layout: fix wlroots display handling (#3718)Alessio Molinari2023-11-121-2/+11
* decoration: add NON_SOLID flag for shadowVaxry2023-11-125-15/+32
* decoration-positioner: improve stabilityVaxry2023-11-112-7/+45
* shaders: Small optimization in rgb2hsl. (#3831)Dickby2023-11-111-7/+6
* shadow: move workspace offset calcs to drawVaxry2023-11-111-11/+8
* shaders: Avoid calculating unused values in hsl2rgb. (#3827)Dickby2023-11-111-8/+7
* decoration-positioner: improve extent handlingVaxry2023-11-114-10/+49
* deco-positioner: recalc after uncacheVaxry2023-11-112-0/+4
* decorations: Decoration Positioner (#3800)Vaxry2023-11-1110-153/+487
* shaders: Use clamp in doubleCircleSigmoid. (#3824)Dickby2023-11-111-3/+1
* shadow: alpha treatment improvementsVaxry2023-11-111-3/+3
* opengl: switch to black-and-white for alpha mattesVaxry2023-11-094-10/+17
* opengl: remove unused alpha matte from shadowVaxry2023-11-092-22/+12
* renderer: added new customization options to the blur shaders (#3650)Visual-Dawg2023-11-064-52/+234
* groups: add option to configure font name (#3751)David Leal2023-11-051-3/+4
* renderer: properly set currentFB on snapshot rendersVaxry2023-11-041-0/+6
* shadow: fix missed fullBox.scaleVaxry2023-11-041-0/+2
* renderer: allow transform enabling from outside openglVaxry2023-11-043-6/+10
* shadows: fix on transformedVaxry2023-11-044-31/+100
* shadow: fix ignore_window falseVaxry2023-11-041-1/+1
* Internal: Hyprland box implementation (#3755)Vaxry2023-11-048-182/+158
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-0412-67/+184
* renderer: render oversized blur with respect to fade alphaVaxry2023-11-031-1/+1
* renderer: improvements to wayland surface small() detectionVaxry2023-11-031-1/+2
* renderer: fix legacy_renderer build (#3732)pastalian2023-11-031-1/+7
* group: fixes for dragging groups onto groupbars (#3708)MightyPlaza2023-11-011-2/+34
* renderer: fix small surface's blur region being offset by monitor coordsVaxry2023-10-301-1/+1
* renderer: properly pass 10-bit formats to openglVaxry2023-10-304-13/+19
* internal: create canBeGroupedInto() (#3693)MightyPlaza2023-10-301-6/+1
* renderer: use optional for cursor surface storingVaxry2023-10-302-3/+3
* renderer: fixup blend disable conditions in renderSurfaceVaxry2023-10-291-1/+2
* input: handle mouse on decorations (#3560)MightyPlaza2023-10-294-11/+108