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* output-management: move to new implVaxry2024-05-032-67/+6
* layout: Trigger layout recalcuation on deco position/size change (#5821)zakk42232024-05-011-0/+1
* sessionLock: call wlr_surface_map/_unmap on the surface manuallyVaxry2024-04-301-1/+1
* session-lock: move to new implVaxry2024-04-301-3/+4
* layerSurface: refactor/move to a memory-safe implVaxry2024-04-304-37/+36
* wlr-output-power: move to new implVaxry2024-04-291-0/+4
* internal: Window storage rework - part 1 (#5762)Vaxry2024-04-2714-275/+287
* renderer: fix rounding of the size of fractionally scaled monitors (#5748)eriedaberrie2024-04-251-1/+1
* renderer: Fix mirrored displays when transformed and preserve aspect ratio (#...Virt2024-04-243-21/+60
* renderer: fix safety around sendFrameEventsToWorkspaceVaxry2024-04-231-1/+4
* renderer: send frame events to apps on empty damage rendersVaxry2024-04-232-2/+26
* renderer: avoid rendering frame if finalDamage is emptyVaxry2024-04-231-31/+33
* gamma-control: move to new implVaxry2024-04-221-19/+0
* style: fix clang-formatVaxry2024-04-211-3/+3
* alpha-modifier: add support for protocolVaxry2024-04-211-8/+11
* HookSystem: improve callback safetyVaxry2024-04-203-5/+5
* tearing-control: hyprland impl (#5655)Vaxry2024-04-191-10/+8
* shaders: Use sin-less hash for noise (#5607)Epikastema2024-04-171-1/+3
* renderer: remove border on fullscreen (#5577)MightyPlaza2024-04-141-2/+2
* renderer: Add dimaround layer rule (#4643)TheOnlyMrCat2024-04-111-0/+7
* style: run clang-formatVaxry2024-04-081-1/+1
* damageSurface: don't correct smallVec twiceVaxry2024-04-071-7/+1
* renderer: avoid double-rendering ls-es on fadingOutVaxry2024-04-041-1/+2
* renderer: block screen shader on screencopyVaxry2024-04-032-1/+3
* core: fix some crash conditions around workspace ptrs in CWindowVaxry2024-04-031-1/+4
* blur: block modif only on no new optimizeVaxry2024-04-031-0/+4
* opengl: fix modif in blurVaxry2024-04-031-2/+0
* renderer: render back layer for workspace-less passesVaxry2024-04-031-0/+7
* opengl: log framebuffer errorsVaxry2024-04-031-1/+1
* renderer: some fixes for renderModifVaxry2024-04-034-9/+87
* workspaces: add visible flagVaxry2024-04-031-4/+4
* Workspace/core: Refactor workspace storage (#5380)Vaxry2024-04-027-57/+57
* renderer: Fix rendering when swiping workspaces (#5367)thejch2024-04-011-6/+9
* deco: fix groupbar offset (#5364)thejch2024-04-011-1/+1
* reenderer: Add 1 border damage to fix number rounding issues (#5343)thejch2024-03-311-2/+2
* renderer/animations: Fix various inaccurate damage tracking issues and offset...thejch2024-03-319-77/+126
* input: add misc:hide_cursor_on_key_pressVaxry2024-03-282-18/+68
* layershell: update render pos and size in arrangevaxerski2024-03-271-0/+3
* renderer: minor fixes to misaligned reported surface renderingvaxerski2024-03-261-5/+3
* layer-shell: render popups above everythingVaxry2024-03-252-4/+12
* renderer: allow blurring ls popupsVaxry2024-03-252-21/+52
* renderer: dont render fullscreen special on wrong monitor (#5249)thejch2024-03-251-1/+2
* renderer: forward decl for b_pch=false (#5250)Brett Alcox2024-03-241-0/+1
* IME: Refactor and fixup popupsVaxry2024-03-242-9/+13
* animations: Fix animation issue in focusworkspaceoncurrentmonitor (#5202)thejch2024-03-231-2/+4
* input: focus window on mouse down on groupbar (#5224)MightyPlaza2024-03-221-0/+4
* opengl: report shader compilation errors from screen_shader (#5138)jill2024-03-212-3/+26
* refactor: move window.hpp to desktop/Vaxry2024-03-203-2/+3
* opengl: minor adjustment to getPreferredReadFormatVaxry2024-03-191-3/+3
* screenShader: allow camel for screensizeVaxry2024-03-181-0/+2