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*
protocols: Support content-type-v1 proto (#9226)
UjinT34
2025-02-02
1
-1
/
+13
*
pass: add input region debug
Vaxry
2025-02-01
1
-0
/
+17
*
render: enforce framebuffer offloading and remove introspection toggle (#9217)
nyx
2025-01-31
4
-145
/
+10
*
groupbar: various visual improvements
Vaxry
2025-01-31
5
-20
/
+84
*
core: begin using CFileDescriptor from hyprutils (#9122)
Tom Englund
2025-01-30
3
-41
/
+33
*
core,hyprctl: clang, clang-tidy, typo fixes and dtors changes (#9233)
Honkazel
2025-01-30
8
-17
/
+5
*
pass/rect: fix bounding / opaque regions
vaxerski
2025-01-29
2
-3
/
+3
*
renderer: calculate UV using both pixel and monitor dimensions (#9210)
nyx
2025-01-29
1
-5
/
+11
*
core: fix clang-format
Vaxry
2025-01-27
1
-1
/
+2
*
renderer: fix rare case when a tiled window would be rendered over fs
Vaxry
2025-01-26
1
-1
/
+1
*
renderer: fix funky corners
Vaxry
2025-01-26
1
-4
/
+4
*
shadow: avoid drawing empty shadows
Vaxry
2025-01-26
1
-0
/
+3
*
renderer/internal: stop using box pointers
Vaxry
2025-01-26
13
-204
/
+191
*
desktop: move desktop types to memory-safe pointers
Vaxry
2025-01-26
1
-2
/
+2
*
core: move sendWindowSize off of xwaylandmgr
Vaxry
2025-01-25
1
-1
/
+1
*
input: pass touch events to lock screens (#9129)
Junxuan Liao
2025-01-25
2
-2
/
+2
*
pass/rect: fix bounding box
Vaxry
2025-01-23
1
-2
/
+2
*
pass/rect: fix box shrinking with bb
Vaxry
2025-01-23
1
-1
/
+1
*
opengl: use uv to avoid rendering the entire blurbox
Vaxry
2025-01-23
1
-4
/
+13
*
protocols: add hyprland_surface_v1.set_visible_region implementation (#9120)
outfoxxed
2025-01-23
4
-3
/
+66
*
core: move all shared_ptrs from the STL to hyprutils (#9143)
Vaxry
2025-01-23
6
-18
/
+18
*
core: reserve vector sizes as much as we can (#9118)
Tom Englund
2025-01-19
2
-3
/
+14
*
renderer: Auto enable wide color gamut in HDR mode (#9090)
UjinT34
2025-01-17
2
-10
/
+20
*
core: fix warning in shadow
vaxerski
2025-01-17
1
-1
/
+0
*
core: cleanup header includes (#9088)
user111111111111111111111111111111111
2025-01-17
11
-3
/
+23
*
renderer: fix fullscreen hdr check (#9076)
UjinT34
2025-01-16
1
-1
/
+1
*
renderer: unload background texture if it's disabled
vaxerski
2025-01-14
2
-8
/
+17
*
protocols: allow hyprland-toplevel-export to capture hidden windows (#9041)
outfoxxed
2025-01-12
2
-8
/
+8
*
renderer: Do not set hdr metadata unless needed (#9014)
UjinT34
2025-01-12
2
-7
/
+17
*
opengl: fix crash on null fb stencil op
vaxerski
2025-01-08
1
-2
/
+5
*
opengl: only allocate offMainFB on demand
vaxerski
2025-01-08
1
-1
/
+9
*
renderer: don't access hdrMetadata optional if it has no value (#8987)
Maximilian Seidler
2025-01-08
1
-2
/
+3
*
core: Add support for HDR and color management protocols (#8715)
UjinT34
2025-01-07
2
-0
/
+99
*
core: move parts of the animation system to hyprutils (#8868)
Maximilian Seidler
2025-01-07
7
-86
/
+86
*
shaders: fix blank windows when using corner rounding (#8969) (#8971)
Pollux
2025-01-06
1
-2
/
+2
*
pass: fixup debug mode rendering of input boxes
vaxerski
2025-01-05
1
-1
/
+2
*
pass/surface: fixup invalid expansion by old -1 rounding param
vaxerski
2025-01-05
1
-26
/
+10
*
pass: improve pass debug mode
vaxerski
2025-01-05
2
-8
/
+40
*
renderer: Add supercircular window corners (#8943)
Pollux
2025-01-05
18
-163
/
+197
*
groupbar: fix missing ellipsize for text
vaxerski
2025-01-04
3
-21
/
+27
*
pass: ignore empty rectangles queued
vaxerski
2025-01-02
1
-0
/
+3
*
pass: allow removing all pass elements of a given type
vaxerski
2025-01-02
2
-0
/
+5
*
groupbar: unify title rendering
vaxerski
2025-01-02
4
-73
/
+11
*
protocols: fix alpha-modifier noncompliance (#8929)
outfoxxed
2025-01-02
1
-5
/
+5
*
renderer: fix CRendererHintsPassElement reset duplication issue (#8928)
Raymond Bian
2025-01-02
1
-3
/
+6
*
protocols: add hyprland_surface_v1 implementation (#8877)
outfoxxed
2025-01-01
3
-10
/
+13
*
pass: mark crucial elements as undiscardable
vaxerski
2025-01-01
9
-3
/
+23
*
pass: improve pass debugging
vaxerski
2025-01-01
3
-44
/
+113
*
renderer: use a render pass for render modif in client render
vaxerski
2025-01-01
4
-19
/
+64
*
renderer: fix oversized blur precalcs not blurring at all
vaxerski
2024-12-30
1
-0
/
+1
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