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* respect outputMgrApplyTestvaxerski2022-05-061-16/+23
* Fix blur leaving strokes on full damage trackingvaxerski2022-05-062-19/+13
* fix kb stuffvaxerski2022-05-061-1/+1
* log damage debug optvaxerski2022-05-051-0/+15
* optimization: dont damage entire window on border animvaxerski2022-05-052-0/+6
* damage mon on arrangevaxerski2022-05-041-0/+4
* render border with damagevaxerski2022-05-041-1/+10
* Reject blur rendering on empty damagevaxerski2022-05-021-7/+7
* fix kawase oopsievaxerski2022-05-021-8/+2
* Major blur rework: optimization & fixesvaxerski2022-05-023-83/+175
* Added custom reserved area per monvaxerski2022-04-271-0/+4
* fixed overlay layers being on bottom of fullscreen windowsvaxerski2022-04-251-0/+6
* Switched old blur to dual kawasevaxerski2022-04-242-136/+90
* some fixes for full damage trackingvaxerski2022-04-241-8/+15
* Merge branch 'main' into animation-system-reworkvaxerski2022-04-241-2/+4
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| * Fixed damaging multimonvaxerski2022-04-231-3/+5
* | New animation systemvaxerski2022-04-232-12/+12
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* added opacity rulevaxerski2022-04-221-1/+4
* fix monitor reload crashvaxerski2022-04-211-1/+18
* Added dynamic monitor rulesvaxerski2022-04-194-1/+90
* fixed discardopaque with custom alphavaxerski2022-04-182-6/+7
* Added active/inactive opacityvaxerski2022-04-171-1/+1
* store scale and scale windows with monitorvaxerski2022-04-172-10/+9
* Don't blur behind opaque pixelsvaxerski2022-04-174-11/+40
* fixed some nested render bugsvaxerski2022-04-142-5/+5
* renderer fixesvaxerski2022-04-143-4/+25
* added basic damage trackingvaxerski2022-04-144-70/+143
* respect texture size and not mon size in BGTexvaxerski2022-04-131-4/+9
* oops, fixed regular renderervaxerski2022-04-131-0/+1
* Added legacy GLES2 renderer optionvaxerski2022-04-132-1/+17
* log more in begin()vaxerski2022-04-121-0/+4
* Added window grouping for dwindlevaxerski2022-04-121-0/+3
* Added zext_workspace protocol support 🎉vaxerski2022-04-112-4/+4
* fixed blur rendering, stencil and gles3vaxerski2022-04-115-30/+65
* do not round fullscreen windowsvaxerski2022-04-101-1/+2
* fix fadeout blinking transparent windowsvaxerski2022-04-101-0/+10
* Added default background as a PNGvaxerski2022-04-102-1/+58
* Added blur_passes configvaxerski2022-04-091-2/+5
* fix C++20 deprecation warningvaxerski2022-04-091-1/+1
* Added blurring 🎉vaxerski2022-04-094-2/+216
* Rendering now to a HyprFramebuffervaxerski2022-04-093-1/+25
* Added HyprError for showing config errorsvaxerski2022-04-083-0/+24
* fadeout done 🎉vaxerski2022-04-056-2/+160
* fadein and prep for fadeoutvaxerski2022-04-052-5/+7
* fixed rounding of things not to be roundedvaxerski2022-04-051-1/+2
* support all shaders rounded and fix RGBX bordersvaxerski2022-04-053-8/+88
* Added rounded borders.vaxerski2022-04-053-16/+94
* basic window rounded cornersvaxerski2022-04-054-8/+66
* Rendering texturesvaxerski2022-04-055-11/+116
* fixed rendering rectsvaxerski2022-04-041-2/+2