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* added forcerendererreload and some more vt changesvaxerski2022-06-061-1/+1
* make shaders cleanervaxerski2022-06-031-387/+73
* Added antialiasing to outer edgesvaxerski2022-06-023-52/+400
* Don't damage surfaces coming from not rendered windowsvaxerski2022-05-312-1/+24
* fix border size on scaled outputsvaxerski2022-05-311-1/+1
* opacity windowrule support 2 valuesvaxerski2022-05-311-1/+4
* render special over fullscreenvaxerski2022-05-311-0/+15
* Added a special workspacevaxerski2022-05-311-1/+25
* consider the full bb with deco in renderingvaxerski2022-05-301-1/+1
* Added fullscreen types, maximize and fullvaxerski2022-05-292-5/+12
* Added basic monitor transforms, has bugsvaxerski2022-05-293-12/+33
* Use C++-styled pointers for decorationsvaxerski2022-05-281-4/+2
* remove unused PMONITOR varvaxerski2022-05-281-2/+0
* Added IHyprWindowDecoration and Group Barsvaxerski2022-05-285-0/+171
* Added blur_ignore_opacityvaxerski2022-05-281-2/+2
* Fix buggy slide out on multimonvaxerski2022-05-281-1/+2
* Fix closing anims on multimonvaxerski2022-05-281-2/+2
* Added closing animations (reverse of open)vaxerski2022-05-281-1/+8
* Added a rounding rulevaxerski2022-05-281-2/+5
* Added a debug overlayvaxerski2022-05-281-4/+0
* Fix dynamic monitor offset changesvaxerski2022-05-271-1/+3
* fix for latest wlrootsvaxerski2022-05-251-2/+2
* include egl in includes.hppvaxerski2022-05-251-1/+0
* clamp surface sizesvaxerski2022-05-221-4/+4
* fix a lil oopsievaxerski2022-05-191-1/+1
* fixed borders on no blurvaxerski2022-05-191-8/+46
* And now fix the placeholdervaxerski2022-05-181-2/+2
* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-184-41/+51
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-184-51/+41
* Merge branch 'main' into scalingvaxerski2022-05-186-144/+130
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| * fix border geometryvaxerski2022-05-171-0/+2
| * fix fade blurvaxerski2022-05-171-1/+1
| * borders are now gangstavaxerski2022-05-176-138/+125
| * added opacity setting for fullscreen windowsFour_Griffins2022-05-161-1/+2
| * Added workspace fade transitionvaxerski2022-05-162-7/+4
* | fix surface effective damage scalevaxerski2022-05-181-0/+1
* | fix fadeoutvaxerski2022-05-162-17/+21
* | fixed blur and shitvaxerski2022-05-163-7/+7
* | added scaling (dt broken)vaxerski2022-05-162-22/+28
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* Fix certain layersurfaces crashingvaxerski2022-05-151-1/+1
* oops forgot about thisvaxerski2022-05-141-2/+1
* adjust blur radiusvaxerski2022-05-141-1/+1
* Fadein/out now applies to layersurfaces toovaxerski2022-05-144-9/+94
* Added workspace animationsvaxerski2022-05-122-8/+10
* optimized texture renderingvaxerski2022-05-102-32/+22
* fix yesterday's commitvaxerski2022-05-101-5/+12
* Optimize blur massively and some fixesvaxerski2022-05-093-9/+24
* respect outputMgrApplyTestvaxerski2022-05-061-16/+23
* Fix blur leaving strokes on full damage trackingvaxerski2022-05-062-19/+13
* fix kb stuffvaxerski2022-05-061-1/+1