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Hyprland.git
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Age
Files
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Merge branch 'main' into simplify_matrix_calculations
Felix Dick
2022-10-10
1
-2
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+9
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ensure texture safety in clearWithTex()
vaxerski
2022-10-09
1
-1
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+9
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Change matrixProjection function stop use matrixFlip180 everywhere.
Felix Dick
2022-10-10
2
-9
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+0
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Let openGL transpose the matrixes for us.
Felix Dick
2022-10-10
1
-14
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+5
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inverse_transform the box in renderRectWithDamage.
Felix Dick
2022-10-09
1
-2
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+6
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Check earlier if pixman regions are empty.
Felix Dick
2022-10-08
1
-51
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+54
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Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Vaxry
2022-10-07
1
-0
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+2
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Add missing pixman_region32_fini.
Felix Dick
2022-10-07
1
-0
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+2
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fix a VRAM leak in destroyMonitorResources
vaxerski
2022-10-07
2
-3
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+7
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release all fbs in destroyMonitorResources
vaxerski
2022-10-07
1
-0
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+3
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Merge pull request #807 from Dickby/fix_monitor_transforms
Vaxry
2022-10-07
1
-7
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+7
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Transform the box data send to texture shaders.
Felix Dick
2022-10-07
1
-7
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+7
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offset floating windows out of bounds on ws anims
vaxerski
2022-10-07
6
-13
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+34
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Added clipping support, clip windows on slide anim
vaxerski
2022-10-07
3
-20
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+96
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Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-05
2
-2
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+0
*
Merge pull request #742 from Dickby/rework_rounding_shader
Vaxry
2022-10-04
2
-209
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+77
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Remove unused ignoreCorners variable from texture shaders.
Felix Dick
2022-10-01
1
-7
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+0
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Cut the number of pixels that call length() in half.
Felix Dick
2022-10-01
1
-4
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+4
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Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
Felix Dick
2022-10-01
2
-28
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+19
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Merge branch 'main' into fix_rounding_in_size_changing_windows
Felix Dick
2022-09-30
1
-10
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+12
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Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29
2
-10
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+7
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Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29
2
-9
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+1
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/
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29
3
-34
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+36
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*
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Even less branching (taken more or less from the border shader).
Felix Dick
2022-09-29
1
-5
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+5
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*
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fixing your shit.
Felix Dick
2022-09-28
1
-78
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+80
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*
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-28
1
-5
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+5
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*
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Make the rounding texture shaders smaller and more efficient.
Felix Dick
2022-09-28
1
-172
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+55
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*
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Avoid 38 files to compile every time a shader is modified.
Felix Dick
2022-09-28
2
-1
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+1
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*
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fix crash
vaxerski
2022-10-01
1
-0
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+2
*
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include shaders only in opengl.cpp
vaxerski
2022-09-30
2
-1
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+1
*
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remove redundant attrib setting
vaxerski
2022-09-30
1
-2
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+0
*
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optimize vector config value setting
vaxerski
2022-09-30
1
-17
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+2
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Merge branch 'main' into fix_bordersize_again
Felix Dick
2022-09-29
2
-30
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+32
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Merge pull request #735 from Dickby/fix_splash_position
Vaxry
2022-09-29
2
-30
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+32
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Shift splash up if monitor has wider ratio than bgTexture.
Felix Dick
2022-09-29
2
-30
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+30
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Scale the cairo matrix to fit the monitor dimensions.
Felix Dick
2022-09-26
1
-0
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+2
*
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Merge branch 'main' into fix_bordersize_again
Felix Dick
2022-09-29
1
-5
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+5
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*
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Use double literals, don't cast a integer literal to double.
Felix Dick
2022-09-28
1
-4
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+4
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Replace clamp with max if there is no upper bound.
Felix Dick
2022-09-26
1
-3
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+3
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*
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Change scaledBorderSize to int.
Felix Dick
2022-09-29
1
-1
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+1
*
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Scale the border size, revert the window scaling according to border
Felix Dick
2022-09-26
1
-10
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+12
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Remove trailing whitespace.
Felix Dick
2022-09-25
8
-23
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+23
*
fix custom rules on null modelist
vaxerski
2022-09-24
1
-0
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+26
*
fix oopsies in rule code
vaxerski
2022-09-24
1
-6
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+1
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Merge pull request #706 from DashieTM/main
Vaxry
2022-09-23
1
-5
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+72
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remove more silly mistakes
Fabio Lenherr
2022-09-22
1
-0
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+3
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remove empty line
Fabio Lenherr
2022-09-22
1
-1
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+0
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fix silly mistakes
Fabio Lenherr
2022-09-22
1
-57
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+59
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add refreshrate or resolution preference
Fabio Lenherr
2022-09-22
1
-14
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+29
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*
fix Hz Log
Fabio Lenherr
2022-09-21
1
-2
/
+3
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