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Author
Age
Files
Lines
*
shadow: fix missed invalid use of cfg val ptr
Vaxry
2024-02-21
1
-1
/
+1
*
renderer: Update splash text properties to be configurable (#4707)
Hiram Muñoz
2024-02-21
1
-3
/
+9
*
renderer: ignore set cursor surface if cursor should be hidden (#4780)
André Silva
2024-02-21
1
-2
/
+8
*
renderer: fixup damage_ring rotation
Vaxry
2024-02-19
2
-13
/
+20
*
surface: minor fixes for last logicalDamage calc fix
vaxerski
2024-02-19
1
-3
/
+5
*
surface: fix invalid damage tracking in damageSurface
vaxerski
2024-02-19
1
-11
/
+10
*
renderer: fix invalid damage accumulation with invalid buffer_age
Vaxry
2024-02-18
2
-39
/
+36
*
Migrate the config to hyprlang (#4656)
Vaxry
2024-02-18
5
-215
/
+229
*
monitors: fix outputmgr nullptr crash (#4738)
Alessio Molinari
2024-02-18
1
-2
/
+2
*
monitor: don't damage twice (#4727)
Abílio Costa
2024-02-17
1
-2
/
+2
*
shaders: use highp for fragments
Vaxry
2024-02-15
3
-15
/
+15
*
renderer: don't calculate mirror damage without mirrors present
Vaxry
2024-02-14
1
-9
/
+9
*
renderer: accept custom state requests for fake outputs
Vaxry
2024-02-14
1
-49
/
+53
*
renderer: don't set solitary on present notifications
vaxerski
2024-02-14
1
-0
/
+3
*
renderer: update cursor also when hostpot only changes
Vaxry
2024-02-13
1
-1
/
+1
*
groupbar: scale groupbar text according to monitor scale (#4640)
Ben Landon
2024-02-08
1
-1
/
+2
*
screenshader: rename output uniform to wl_output (#4606)
JManch
2024-02-04
2
-9
/
+9
*
renderer: avoid unnecessary gpu resource deletions
Vaxry
2024-02-02
2
-6
/
+10
*
renderer: reset fb pointers after render pass
Vaxry
2024-02-02
1
-0
/
+3
*
renderer: Add new background infrastructure
Vaxry
2024-01-29
2
-79
/
+95
*
renderer: fixup misaligned fsv1 surfaces with uv
Vaxry
2024-01-28
2
-9
/
+21
*
monitor: wrap usage of wlr_output_state
Vaxry
2024-01-28
1
-46
/
+41
*
opengl: use texBox for rendering background texture
Vaxry
2024-01-28
1
-3
/
+1
*
monitor: clear output state after usage
Vaxry
2024-01-27
1
-0
/
+6
*
deps: update wlroots
Vaxry
2024-01-27
2
-41
/
+42
*
opengl: rassert false on lost context
Vaxry
2024-01-26
1
-0
/
+23
*
damage: use buffer_damage instead of effective_damage
vaxerski
2024-01-17
1
-2
/
+1
*
groupbar: separate gradients from title (#4444)
MightyPlaza
2024-01-15
1
-16
/
+18
*
fractional: Set preferred scale on monitor config reload (#4406)
1over137
2024-01-14
1
-0
/
+7
*
surface: avoid spam of window surfaces with scale and transform events
vaxerski
2024-01-11
2
-3
/
+10
*
renderer: allow rendering multiple fullscreen windows in third fs pass
vaxerski
2024-01-09
1
-1
/
+4
*
renderer: ignore box offsets for fullscreen windows
vaxerski
2024-01-08
1
-1
/
+1
*
groupbar: improve gradient handling (#4390)
MightyPlaza
2024-01-08
1
-13
/
+17
*
opengl: apply box rot to projections
vaxerski
2024-01-07
1
-6
/
+6
*
opengl: add renderdata.forceIntrospection
vaxerski
2024-01-07
2
-4
/
+7
*
renderer: overhaul renderModifData
vaxerski
2024-01-07
3
-17
/
+52
*
layout: update rules before applying fullscreen nodes in layouts
vaxerski
2024-01-02
1
-1
/
+1
*
groupbar: Drag single window instead of destroying group (#4327)
dranull
2024-01-02
1
-0
/
+3
*
renderer: Only force nearest neighbor when the sizes are off by one or two (#...
q234rty
2024-01-01
1
-0
/
+1
*
deps: update wlroots
vaxerski
2024-01-01
1
-2
/
+2
*
renderer: fix auto scale detection with fractional
vaxerski
2023-12-31
1
-7
/
+16
*
renderer: use nearest_neighbor for misaligned fractional-scale surfaces
vaxerski
2023-12-31
1
-6
/
+16
*
groupbar: add enabling groupbar and setting priority (#4299)
MightyPlaza
2023-12-30
2
-9
/
+25
*
groupbar: Middle click on groupbar to close tab (#4297)
dranull
2023-12-30
1
-4
/
+20
*
internal: minor include fixes and missed format
vaxerski
2023-12-29
2
-8
/
+8
*
renderer: ignore windowRequestedCursorHide
vaxerski
2023-12-29
2
-2
/
+1
*
internal: Unify input handling on decorations (#4280)
dranull
2023-12-28
4
-44
/
+62
*
renderer: add decoration:blur:popups_ignorealpha
vaxerski
2023-12-28
1
-3
/
+11
*
hyprctl: add decorations (#4275)
MightyPlaza
2023-12-28
8
-4
/
+28
*
renderer: use 120 as the denominator in scale checks
vaxerski
2023-12-27
1
-5
/
+5
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