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Hyprland.git
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Author
Age
Files
Lines
*
protocols: fix alpha-modifier noncompliance (#8929)
outfoxxed
2025-01-02
1
-5
/
+5
*
renderer: fix CRendererHintsPassElement reset duplication issue (#8928)
Raymond Bian
2025-01-02
1
-3
/
+6
*
protocols: add hyprland_surface_v1 implementation (#8877)
outfoxxed
2025-01-01
3
-10
/
+13
*
pass: mark crucial elements as undiscardable
vaxerski
2025-01-01
9
-3
/
+23
*
pass: improve pass debugging
vaxerski
2025-01-01
3
-44
/
+113
*
renderer: use a render pass for render modif in client render
vaxerski
2025-01-01
4
-19
/
+64
*
renderer: fix oversized blur precalcs not blurring at all
vaxerski
2024-12-30
1
-0
/
+1
*
internal: few small monitor improvements (#8890)
Ikalco
2024-12-29
1
-30
/
+14
*
pass: scale blur region in ::render
vaxerski
2024-12-29
1
-0
/
+2
*
core: refactor/improve monitor mode selection (#8804)
Ikalco
2024-12-28
2
-417
/
+0
*
pass: scale blur regions properly
vaxerski
2024-12-27
1
-2
/
+2
*
pass: improve blur region detection
vaxerski
2024-12-25
1
-2
/
+5
*
renderer: allow plugins to know what window was rendered in post
Vaxry
2024-12-22
1
-1
/
+6
*
debug: add debug:pass for debugging the render pass
Vaxry
2024-12-22
2
-2
/
+30
*
Renderer: rewrite render scheduling (#8683)
Vaxry
2024-12-22
32
-727
/
+1540
*
core: fade in windows when they are brought from invisible workspaces
Vaxry
2024-12-22
1
-1
/
+1
*
groups: honor group lock window rule (#8782)
Aqa-Ib
2024-12-21
1
-0
/
+1
*
internal: Make static analysis more happy (#8767)
Ikalco
2024-12-19
1
-1
/
+1
*
internal: remove dead code (#8748)
Ikalco
2024-12-17
1
-7
/
+0
*
opengl: fixup missed /4 in oklab parsing
Vaxry
2024-12-16
1
-1
/
+1
*
opengl: fixup invalid ogl uniform reads
Vaxry
2024-12-16
1
-2
/
+3
*
core: drop using deques in favor of vectors
Vaxry
2024-12-16
1
-15
/
+15
*
core: Add clang-tidy (#8664)
Vaxry
2024-12-07
15
-87
/
+61
*
renderer: drop requesting OUT_FENCE_PTR
Vaxry
2024-12-06
1
-9
/
+1
*
core: move colorspace handling to oklab (#8635)
Vaxry
2024-12-03
9
-72
/
+241
*
renderer: restore discard mode after IME render pass
Vaxry
2024-11-28
1
-0
/
+7
*
renderer: fix incorrect early return (#8590)
Agent00Ming
2024-11-27
1
-1
/
+1
*
renderer: add option to blur IME popups (#8521)
Ryan
2024-11-23
1
-1
/
+10
*
core: workspace-related function cleanup / refactor
Vaxry
2024-11-22
1
-9
/
+9
*
renderer: fixup blur optimization considitons
vaxerski
2024-11-20
1
-1
/
+1
*
renderer: simplify blur enabling logic
Vaxry
2024-11-17
2
-11
/
+15
*
renderer: don't render unmapped popups
Vaxry
2024-11-17
1
-2
/
+2
*
renderer: add lockdead_screen_delay (#8467)
Alexandre Acebedo
2024-11-17
1
-4
/
+5
*
drm: enable explit out fence in AQ (#8431)
UjinT34
2024-11-15
1
-2
/
+3
*
pointer: add drm dumb buffers for cursors (#8399)
Vaxry
2024-11-14
2
-16
/
+39
*
renderer: scaled surfaces could have zero area (#8423)
dawsers
2024-11-11
1
-5
/
+5
*
renderer: minor fixup to window rendering logic (#8359)
dawsers
2024-11-06
1
-1
/
+1
*
renderer: don't rely on datarootdir for local share
Vaxry
2024-11-06
1
-0
/
+1
*
groups: add merge_groups_on_groupbar (#8362)
Aqa-Ib
2024-11-06
1
-1
/
+7
*
shadow: fix double premultiplication
Vaxry
2024-11-05
1
-1
/
+1
*
shaders: improve corner AA in borders shader
Vaxry
2024-11-05
3
-3
/
+16
*
shaders: fixup jagged edges in texture rounded corners
Vaxry
2024-11-05
1
-4
/
+7
*
shadow: add sharp and refactor options
Vaxry
2024-11-05
3
-14
/
+28
*
renderer: add expand_undersized_textures
Vaxry
2024-11-04
1
-12
/
+16
*
renderer: safeguard against non-sampleable currentFB in blurMainFb
Vaxry
2024-11-03
2
-0
/
+11
*
renderer: improve api around new framebuffer changes
Vaxry
2024-11-02
4
-42
/
+66
*
renderer: Add a missing texture asset and a user check
Vaxry
2024-11-01
4
-67
/
+129
*
internal: more profiling less calls and local copies (#8300)
Tom Englund
2024-10-30
8
-33
/
+36
*
group: fix moveWindowIntoGroup (#8297)
Aqa-Ib
2024-10-30
1
-3
/
+3
*
internal: few more marginal optimisations from profiling (#8271)
Tom Englund
2024-10-28
1
-16
/
+23
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