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* renderer: separate oversize uv calcs in dimensionsVaxry2023-11-121-2/+2
* renderer: pass proper arg to main param of uv calcsVaxry2023-11-121-1/+1
* groupbar: translate box by workspace offsetVaxry2023-11-121-1/+9
* deco-positioner: don't remove hidden windows' dataVaxry2023-11-121-3/+3
* shaders: Some more changes in rgb2hsl. (#3834)Dickby2023-11-121-4/+5
* output-layout: fix wlroots display handling (#3718)Alessio Molinari2023-11-121-2/+11
* decoration: add NON_SOLID flag for shadowVaxry2023-11-125-15/+32
* decoration-positioner: improve stabilityVaxry2023-11-112-7/+45
* shaders: Small optimization in rgb2hsl. (#3831)Dickby2023-11-111-7/+6
* shadow: move workspace offset calcs to drawVaxry2023-11-111-11/+8
* shaders: Avoid calculating unused values in hsl2rgb. (#3827)Dickby2023-11-111-8/+7
* decoration-positioner: improve extent handlingVaxry2023-11-114-10/+49
* deco-positioner: recalc after uncacheVaxry2023-11-112-0/+4
* decorations: Decoration Positioner (#3800)Vaxry2023-11-1110-153/+487
* shaders: Use clamp in doubleCircleSigmoid. (#3824)Dickby2023-11-111-3/+1
* shadow: alpha treatment improvementsVaxry2023-11-111-3/+3
* opengl: switch to black-and-white for alpha mattesVaxry2023-11-094-10/+17
* opengl: remove unused alpha matte from shadowVaxry2023-11-092-22/+12
* renderer: added new customization options to the blur shaders (#3650)Visual-Dawg2023-11-064-52/+234
* groups: add option to configure font name (#3751)David Leal2023-11-051-3/+4
* renderer: properly set currentFB on snapshot rendersVaxry2023-11-041-0/+6
* shadow: fix missed fullBox.scaleVaxry2023-11-041-0/+2
* renderer: allow transform enabling from outside openglVaxry2023-11-043-6/+10
* shadows: fix on transformedVaxry2023-11-044-31/+100
* shadow: fix ignore_window falseVaxry2023-11-041-1/+1
* Internal: Hyprland box implementation (#3755)Vaxry2023-11-048-182/+158
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-0412-67/+184
* renderer: render oversized blur with respect to fade alphaVaxry2023-11-031-1/+1
* renderer: improvements to wayland surface small() detectionVaxry2023-11-031-1/+2
* renderer: fix legacy_renderer build (#3732)pastalian2023-11-031-1/+7
* group: fixes for dragging groups onto groupbars (#3708)MightyPlaza2023-11-011-2/+34
* renderer: fix small surface's blur region being offset by monitor coordsVaxry2023-10-301-1/+1
* renderer: properly pass 10-bit formats to openglVaxry2023-10-304-13/+19
* internal: create canBeGroupedInto() (#3693)MightyPlaza2023-10-301-6/+1
* renderer: use optional for cursor surface storingVaxry2023-10-302-3/+3
* renderer: fixup blend disable conditions in renderSurfaceVaxry2023-10-291-1/+2
* input: handle mouse on decorations (#3560)MightyPlaza2023-10-294-11/+108
* input: better cursor image infrastructureVaxry2023-10-292-0/+17
* renderer: fix missed box scaleVaxry2023-10-251-0/+1
* renderer: blur properly behind small surfacesVaxry2023-10-251-0/+6
* renderer: respect viewporter dest on base surfacesVaxry2023-10-251-4/+5
* windowrules: add nearestneighborVaxry2023-10-241-1/+7
* renderer: use preOffset pos instead of offsetVaxry2023-10-211-2/+4
* transformers: allow modifying renderdata pre-passVaxry2023-10-213-2/+18
* hooksystem: add callbackinfo struct and cancellable eventsVaxry2023-10-211-1/+1
* renderer: avoid drawing invisibly small surfaces in renderSurfaceVaxry2023-10-211-0/+3
* renderer: add transformersVaxry2023-10-215-0/+59
* renderer: fix shimmers when manual resizingVaxry2023-10-201-9/+15
* surface/wayland: conform to small surface requirementsVaxry2023-10-201-2/+23
* shaders: support changing the outer radius of borders independentlyVaxry2023-10-194-8/+21