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Hyprland.git
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Author
Age
Files
Lines
...
*
internal: various improvements to avoid crashes on exit
Vaxry
2023-12-06
2
-0
/
+6
*
framebuffer: ignore addStencil on legacyRenderer
Vaxry
2023-12-05
1
-0
/
+3
*
opengl: fixup blur dirty repaint conditions with solitary
Vaxry
2023-12-05
1
-7
/
+4
*
screencopy: use buffer format for glReadPixels
Vaxry
2023-12-04
2
-54
/
+61
*
screencopy: fix detecting gl shm formats
Vaxry
2023-12-03
1
-5
/
+130
*
opengl: fix nvidia read formats
Vaxry
2023-12-02
2
-4
/
+8
*
opengl: fix swapped rgb drm formats
Vaxry
2023-12-01
1
-2
/
+2
*
screencopy: fix shm exports with 10-bit
Vaxry
2023-12-01
3
-7
/
+16
*
opengl: don't make a mirror buffer on fakeFrame
Vaxry
2023-11-30
1
-1
/
+1
*
screencopy: fix broken shm copying
Vaxry
2023-11-30
2
-8
/
+13
*
opengl: fix missed makeEGLCurrent
Vaxry
2023-11-30
1
-1
/
+3
*
deps: update wlroots
Vaxry
2023-11-30
4
-101
/
+75
*
groupbar: fix crash in renderGradientTo
Vaxry
2023-11-29
1
-0
/
+3
*
groupbar: more safety around gradient textures
Vaxry
2023-11-28
1
-4
/
+5
*
groupbar: allow reload and fix locked groupbar gradient (#3546)
MightyPlaza
2023-11-26
2
-14
/
+21
*
opengl: tiled special require introspection
Vaxry
2023-11-26
1
-1
/
+1
*
renderer: proper full occlusion checks for back layer
Vaxry
2023-11-26
1
-1
/
+6
*
renderer: use occlusion checks for buffer clear
Vaxry
2023-11-26
2
-15
/
+16
*
opengl: check for introspection on special_blur
Vaxry
2023-11-25
1
-3
/
+16
*
screencopy: use new isNvidia() for format
Vaxry
2023-11-25
1
-3
/
+3
*
opengl: fix window introspection check
Vaxry
2023-11-25
1
-3
/
+4
*
renderer: nvidia checks and use glFinish on nvidia
Vaxry
2023-11-25
2
-1
/
+51
*
opengl: fix xray modes in introspection checks for ls
Vaxry
2023-11-25
1
-1
/
+8
*
opengl: require introspection on mirroring
Vaxry
2023-11-25
1
-1
/
+1
*
renderer: Adding an option to disable first launch animation (#3933)
Xavier
2023-11-24
1
-1
/
+2
*
renderer: fixup cursor scaling
Vaxry
2023-11-24
1
-2
/
+2
*
renderer: Fixup double rendering cases with special (#3928)
Vaxry
2023-11-24
1
-4
/
+23
*
renderer: fix software cursors on nvidia
Vaxry
2023-11-24
1
-2
/
+3
*
opengl: better checking for required introspection
vaxerski
2023-11-24
2
-6
/
+47
*
renderer: fix inverseOpaque calcs in renderWithBlur
vaxerski
2023-11-24
1
-1
/
+2
*
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Vaxry
2023-11-24
8
-100
/
+363
*
renderer: better checks for special rendering in renderWorkspaceWindows
vaxerski
2023-11-23
1
-3
/
+3
*
renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
Vaxry
2023-11-22
1
-1
/
+1
*
renderer: fix double render of tiled on workspace switch
Vaxry
2023-11-22
1
-15
/
+21
*
renderer: Fix floating clipbox (#3907)
thejch
2023-11-21
1
-2
/
+1
*
shadow: add workspace offset to floating window shadow (#3906)
thejch
2023-11-20
1
-0
/
+1
*
renderer: fix floating window rendering when scale > 1 (#3901)
thejch
2023-11-20
1
-1
/
+1
*
groupbar: fix text pos with verical offset (#3893)
MightyPlaza
2023-11-19
1
-1
/
+1
*
group: fix dragging into floating groups (#3719)
MightyPlaza
2023-11-19
1
-0
/
+3
*
renderer: avoid rendering floating windows twice with special
Vaxry
2023-11-18
1
-0
/
+3
*
internal: Allow floating windows on special (#3872)
Vaxry
2023-11-18
1
-26
/
+9
*
opengl: Don't use wrong shader just because it's GLES (#3867)
Dickby
2023-11-16
1
-1
/
+1
*
renderer: clip floating boxes on slide anim
Vaxry
2023-11-16
1
-1
/
+7
*
shadow: avoid fatal mutation of the windowBox for calcs
Vaxry
2023-11-16
1
-1
/
+1
*
renderer: don't make snapshots of invisible windows on close
vaxerski
2023-11-16
1
-0
/
+3
*
shadow: avoid using glClear and don't draw behind window if ignore_window
vaxerski
2023-11-16
1
-3
/
+10
*
groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856)
Dickby
2023-11-15
1
-8
/
+6
*
renderer: drop unnecessary spammy logs
Vaxry
2023-11-14
1
-5
/
+0
*
decorations: recalc layout and positioner on add/remove
Vaxry
2023-11-13
2
-0
/
+11
*
renderer: use viewporter corrected size for uv calcs
Vaxry
2023-11-12
1
-4
/
+10
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