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path: root/src/render/shaders/glsl/shadow.frag
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* renderer: optimise shader usage further, split shaders and add more caching (...Tom Englund2026-01-171-2/+2
* cm: Use precomputed primaries conversion (#9814)UjinT342025-04-291-2/+1
* renderer/opengl: Extract shaders from source (#9600)UjinT342025-03-291-0/+100