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path: root/src/render/shaders/Textures.hpp
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* Allow setting alpha value for ignorezero layer rule (#2477)end-42023-06-111-4/+7
* debug: minor improvements to manual crashvaxerski2023-04-041-4/+38
* debug: added manual_crashvaxerski2023-04-041-0/+33
* shaders: fix missing discardAlphaZerovaxerski2023-03-241-0/+2
* LS: add blur and ignorezero rulesvaxerski2023-03-171-5/+8
* opengl: use a passthru shader for final wlr copyvaxerski2023-03-041-0/+9
* touch up the clang format and format all filesvaxerski2022-12-201-6/+11
* Unify rounding shadersvaxerski2022-11-211-13/+13
* Remove texcoord from QUADFRAGSRC.Felix Dick2022-10-051-1/+0
* Remove unused ignoreCorners variable from texture shaders.Felix Dick2022-10-011-7/+0
* Cut the number of pixels that call length() in half.Felix Dick2022-10-011-4/+4
* Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shaderFelix Dick2022-10-011-8/+4
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| * Send absolute screen coordinates to texture shaders.Felix Dick2022-09-291-4/+4
| * Don't pass bottomRight to textureShaders compute it within.Felix Dick2022-09-291-5/+1
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* Even less branching (taken more or less from the border shader).Felix Dick2022-09-291-5/+5
* fixing your shit.Felix Dick2022-09-281-78/+80
* Merge branch 'main' into rework_rounding_shaderFelix Dick2022-09-281-5/+5
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* | Make the rounding texture shaders smaller and more efficient.Felix Dick2022-09-281-172/+55
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* Remove trailing whitespace.Felix Dick2022-09-251-2/+2
* Added window dimmingvaxerski2022-08-301-2/+31
* fix fade corner artifactsvaxerski2022-07-161-10/+8
* added drop shadowsvaxerski2022-06-251-0/+341