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render
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OpenGL.hpp
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Author
Age
Files
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...
*
pass: improve pass debugging
vaxerski
2025-01-01
1
-41
/
+42
*
renderer: use a render pass for render modif in client render
vaxerski
2025-01-01
1
-1
/
+0
*
Renderer: rewrite render scheduling (#8683)
Vaxry
2024-12-22
1
-13
/
+26
*
core: Add clang-tidy (#8664)
Vaxry
2024-12-07
1
-2
/
+2
*
core: move colorspace handling to oklab (#8635)
Vaxry
2024-12-03
1
-6
/
+7
*
renderer: Add a missing texture asset and a user check
Vaxry
2024-11-01
1
-6
/
+8
*
internal: cleanup CMonitor usage and fix a few ref hogs
Vaxry
2024-10-26
1
-18
/
+18
*
internal: Move CMonitor to SP (#8178)
Vaxry
2024-10-19
1
-27
/
+27
*
Internal: move to Mat3x3 from hyprutils (#7902)
Vaxry
2024-09-25
1
-29
/
+29
*
renderer: better lockscreen dead behavior (#7574)
Vaxry
2024-08-29
1
-2
/
+4
*
renderer: Explicit sync fixes (#7151)
Vaxry
2024-08-06
1
-1
/
+3
*
core: add a destructor to CHyprOpenglImpl and avoid wl_container_of undefined...
Tom Englund
2024-07-29
1
-0
/
+1
*
renderer: drastically optimize bg texture creation
vaxerski
2024-07-26
1
-0
/
+3
*
egl: support getting the device via platform_device
Vaxry
2024-07-24
1
-0
/
+2
*
Core: Move to aquamarine (#6608)
Vaxry
2024-07-21
1
-5
/
+47
*
core: Move to hyprutils for Math
Vaxry
2024-06-19
1
-1
/
+1
*
egl: fixup format modifier lookups with implicit modifiers
Vaxry
2024-06-14
1
-1
/
+3
*
wayland/core: move to new impl (#6268)
Vaxry
2024-06-08
1
-78
/
+81
*
cursor: move to a hyprland impl
Vaxry
2024-05-09
1
-27
/
+32
*
internal: new shared_ptr and weak_ptr implementation (#5883)
Vaxry
2024-05-05
1
-4
/
+4
*
layerSurface: refactor/move to a memory-safe impl
Vaxry
2024-04-30
1
-6
/
+6
*
internal: Window storage rework - part 1 (#5762)
Vaxry
2024-04-27
1
-10
/
+11
*
renderer: Fix mirrored displays when transformed and preserve aspect ratio (#...
Virt
2024-04-24
1
-2
/
+2
*
renderer: block screen shader on screencopy
Vaxry
2024-04-03
1
-0
/
+1
*
renderer: some fixes for renderModif
Vaxry
2024-04-03
1
-0
/
+5
*
Workspace/core: Refactor workspace storage (#5380)
Vaxry
2024-04-02
1
-1
/
+1
*
opengl: report shader compilation errors from screen_shader (#5138)
jill
2024-03-21
1
-0
/
+1
*
layers: add fully featured animations
Vaxry
2024-02-28
1
-1
/
+1
*
renderer: nuke lastFrameDamage and rework finalDamage
Vaxry
2024-02-23
1
-1
/
+4
*
renderer: Add new background infrastructure
Vaxry
2024-01-29
1
-4
/
+2
*
opengl: add renderdata.forceIntrospection
vaxerski
2024-01-07
1
-0
/
+1
*
renderer: overhaul renderModifData
vaxerski
2024-01-07
1
-2
/
+11
*
style/ci: apply clang-format and verify it in ci (#4039)
François Conzelmann
2023-12-06
1
-2
/
+1
*
renderer: use xray for background blur on small() surfaces
Vaxry
2023-12-06
1
-3
/
+2
*
screencopy: use buffer format for glReadPixels
Vaxry
2023-12-04
1
-43
/
+52
*
opengl: fix nvidia read formats
Vaxry
2023-12-02
1
-0
/
+4
*
screencopy: fix shm exports with 10-bit
Vaxry
2023-12-01
1
-0
/
+2
*
deps: update wlroots
Vaxry
2023-11-30
1
-3
/
+4
*
renderer: use occlusion checks for buffer clear
Vaxry
2023-11-26
1
-1
/
+2
*
opengl: better checking for required introspection
vaxerski
2023-11-24
1
-3
/
+4
*
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Vaxry
2023-11-24
1
-7
/
+15
*
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
1
-1
/
+1
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
1
-0
/
+1
*
renderer: allow transform enabling from outside opengl
Vaxry
2023-11-04
1
-3
/
+3
*
shadows: fix on transformed
Vaxry
2023-11-04
1
-1
/
+5
*
Internal: Hyprland box implementation (#3755)
Vaxry
2023-11-04
1
-13
/
+13
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
1
-1
/
+1
*
renderer: add transformers
Vaxry
2023-10-21
1
-0
/
+7
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
1
-1
/
+1
*
renderer: add decoration:blur:special
vaxerski
2023-08-25
1
-1
/
+2
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