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path: root/src/render/OpenGL.cpp
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* added blur_xrayvaxerski2022-12-021-3/+6
* fix crash with invalid frag dynamic shadersvaxerski2022-12-011-2/+2
* Added screen shadersvaxerski2022-12-011-38/+105
* fix minor issues with blur w/o new optimvaxerski2022-11-291-1/+10
* fix double freevaxerski2022-11-291-1/+0
* clean up blur code and fix minor issuesvaxerski2022-11-281-27/+27
* fix minor issues with blur_new_optimizevaxerski2022-11-281-3/+43
* Added handling more special workspacesvaxerski2022-11-271-1/+1
* fix transformed border thicknessvaxerski2022-11-261-1/+2
* allow 360 degrees of freedom in gradientsvaxerski2022-11-261-1/+1
* optimize data feeding to gradient renderervaxerski2022-11-261-12/+5
* added border gradientsvaxerski2022-11-261-18/+26
* remove resize transitionsvaxerski2022-11-221-18/+0
* Unify rounding shadersvaxerski2022-11-211-11/+14
* fix up formattingvaxerski2022-11-071-6/+6
* Added resize transitionsvaxerski2022-11-061-8/+88
* remove old commentsvaxerski2022-11-021-6/+0
* remove redundant checkvaxerski2022-10-281-12/+0
* guard primaryFB tex in end()vaxerski2022-10-281-0/+12
* Transpose matrices on LEGACY_RENDERERvaxerski2022-10-221-0/+25
* Add windowrules for noblur and noshadow (#884)Kainoa Kanter2022-10-201-1/+1
* render layer snapshot without blurvaxerski2022-10-191-0/+5
* rework focus system to be more safe and fastervaxerski2022-10-141-2/+2
* Merge branch 'main' into simplify_matrix_calculationsFelix Dick2022-10-101-2/+9
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| * ensure texture safety in clearWithTex()vaxerski2022-10-091-1/+9
* | Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-101-4/+0
* | Let openGL transpose the matrixes for us.Felix Dick2022-10-101-14/+5
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* inverse_transform the box in renderRectWithDamage.Felix Dick2022-10-091-2/+6
* Check earlier if pixman regions are empty.Felix Dick2022-10-081-51/+54
* Merge pull request #811 from Dickby/add_missing_pixman_region32_finiVaxry2022-10-071-0/+2
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| * Add missing pixman_region32_fini.Felix Dick2022-10-071-0/+2
* | fix a VRAM leak in destroyMonitorResourcesvaxerski2022-10-071-0/+4
* | release all fbs in destroyMonitorResourcesvaxerski2022-10-071-0/+3
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* Transform the box data send to texture shaders.Felix Dick2022-10-071-7/+7
* Added clipping support, clip windows on slide animvaxerski2022-10-071-20/+84
* Remove texcoord from QUADFRAGSRC.Felix Dick2022-10-051-1/+0
* Merge pull request #742 from Dickby/rework_rounding_shaderVaxry2022-10-041-10/+4
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| * Merge branch 'main' into fix_rounding_in_size_changing_windowsFelix Dick2022-09-301-10/+12
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| * | Send absolute screen coordinates to texture shaders.Felix Dick2022-09-291-6/+3
| * | Don't pass bottomRight to textureShaders compute it within.Felix Dick2022-09-291-4/+0
| * | Merge branch 'main' into rework_rounding_shaderFelix Dick2022-09-291-27/+30
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| * | | Avoid 38 files to compile every time a shader is modified.Felix Dick2022-09-281-0/+1
* | | | fix crashvaxerski2022-10-011-0/+2
* | | | include shaders only in opengl.cppvaxerski2022-09-301-0/+1
* | | | remove redundant attrib settingvaxerski2022-09-301-2/+0
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* | | Merge branch 'main' into fix_bordersize_againFelix Dick2022-09-291-27/+30
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| * | Shift splash up if monitor has wider ratio than bgTexture.Felix Dick2022-09-291-27/+28
| * | Scale the cairo matrix to fit the monitor dimensions.Felix Dick2022-09-261-0/+2
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* | Change scaledBorderSize to int.Felix Dick2022-09-291-1/+1
* | Scale the border size, revert the window scaling according to borderFelix Dick2022-09-261-10/+12
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