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src
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render
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OpenGL.cpp
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Author
Age
Files
Lines
...
*
Debug: add tracy
vaxerski
2023-07-20
1
-0
/
+27
*
opengl: adjust blend and reduce the usage of clear
vaxerski
2023-07-20
1
-16
/
+29
*
toplevelexport: support dmabuf + various fixes
vaxerski
2023-07-20
1
-0
/
+4
*
render: avoid allocating mirrorfb for no reason
vaxerski
2023-07-19
1
-2
/
+8
*
internal: Wrap regions (#2750)
Vaxry
2023-07-19
1
-135
/
+69
*
background: add mascot versions
vaxerski
2023-07-13
1
-6
/
+19
*
render: move lastFrameDamage to CMonitor
vaxerski
2023-07-10
1
-3
/
+1
*
Xdg config home support (#2047)
Ed Younis
2023-07-07
1
-1
/
+1
*
Fix crash when screen size is 0x0 (#2523)
Shemig
2023-06-15
1
-3
/
+3
*
opengl: fix invalid tex references to tex-less shader
vaxerski
2023-06-14
1
-6
/
+4
*
screenshader: fix uniform variable checks (#2513)
JManch
2023-06-14
1
-2
/
+2
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-7
/
+11
*
zoom: multiply by scale only on mouseZoomUseMouse (#2495)
Nicola Guerrera
2023-06-10
1
-3
/
+2
*
screenshader: add output uniform
vaxerski
2023-06-10
1
-5
/
+10
*
calculate zoom_center based on monitor scale (#2482)
Nicola Guerrera
2023-06-10
1
-1
/
+1
*
opengl: don't use new optim with xray off on special tiled
vaxerski
2023-05-02
1
-1
/
+2
*
internal: fix -Wsign-compare and -Wunused-variable warnings
vaxerski
2023-05-02
1
-1
/
+0
*
Added some workspace-specific rules (#1986)
levnikmyskin
2023-05-01
1
-3
/
+3
*
renderer: fix misused size -> transformed size
vaxerski
2023-05-01
1
-1
/
+1
*
Renderer: add init animation
vaxerski
2023-05-01
1
-12
/
+15
*
renderer: improvements to layer render detection
vaxerski
2023-04-22
1
-0
/
+7
*
Render: add cursor_zoom
vaxerski
2023-04-16
1
-7
/
+36
*
blur: fixup optimization bool
vaxerski
2023-04-16
1
-3
/
+2
*
renderer: add support for rendering workspaces
vaxerski
2023-04-12
1
-10
/
+51
*
renderer: don't use simple rect on alphazero stencil
vaxerski
2023-04-04
1
-1
/
+1
*
debug: added manual_crash
vaxerski
2023-04-04
1
-4
/
+24
*
Renderer: fix dim easing
vaxerski
2023-03-30
1
-1
/
+1
*
feat: add forcergbx rule
vaxerski
2023-03-26
1
-1
/
+4
*
shaders: fix missing discardAlphaZero
vaxerski
2023-03-24
1
-0
/
+2
*
Added overflow check for blur radius (#1847)
staz
2023-03-21
1
-1
/
+1
*
internal: wrap wlr surfaces (#1822)
Vaxry
2023-03-20
1
-1
/
+1
*
monitors: more guards for safety
vaxerski
2023-03-19
1
-0
/
+12
*
LS: add blur and ignorezero rules
vaxerski
2023-03-17
1
-4
/
+12
*
Opengl: Fix forcefully setting missing time prop to final shader
vaxerski
2023-03-06
1
-1
/
+1
*
Optionally expose time to screen shaders (#1700)
scorpion-26
2023-03-05
1
-2
/
+19
*
opengl: use a passthru shader for final wlr copy
vaxerski
2023-03-04
1
-5
/
+17
*
Renderer: Nuke onWindowResize{start/end}
vaxerski
2023-03-03
1
-4
/
+0
*
Added an Event Hook System (#1578)
Vaxry
2023-02-19
1
-0
/
+2
*
scale the opaque region in blurring
vaxerski
2023-01-31
1
-6
/
+2
*
allow preblur for opaque surfaces if alpha not 1
vaxerski
2023-01-23
1
-9
/
+10
*
clamp a instead of asserting
vaxerski
2023-01-07
1
-1
/
+2
*
Normalize color storage
vaxerski
2023-01-05
1
-16
/
+17
*
fix damage issues with dimaround unmap
vaxerski
2022-12-29
1
-0
/
+1
*
added dimaround
vaxerski
2022-12-28
1
-3
/
+17
*
touch up the clang format and format all files
vaxerski
2022-12-20
1
-8
/
+8
*
fix blur damage spam on no blurred windows
vaxerski
2022-12-18
1
-46
/
+40
*
remove damage_entire_on_snapshot
vaxerski
2022-12-17
1
-18
/
+8
*
Added clang format (#1239)
Vaxry
2022-12-16
1
-249
/
+250
*
fix blur damage issues with scaled
vaxerski
2022-12-12
1
-2
/
+10
*
blur xray for layers (#1158)
Flafy
2022-12-04
1
-2
/
+2
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