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path: root/src/render/OpenGL.cpp
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* opengl: fix missed makeEGLCurrentVaxry2023-11-301-1/+3
* deps: update wlrootsVaxry2023-11-301-79/+39
* opengl: tiled special require introspectionVaxry2023-11-261-1/+1
* opengl: check for introspection on special_blurVaxry2023-11-251-3/+16
* opengl: fix window introspection checkVaxry2023-11-251-3/+4
* opengl: fix xray modes in introspection checks for lsVaxry2023-11-251-1/+8
* opengl: require introspection on mirroringVaxry2023-11-251-1/+1
* opengl: better checking for required introspectionvaxerski2023-11-241-3/+43
* renderer: fix inverseOpaque calcs in renderWithBlurvaxerski2023-11-241-1/+2
* renderer: Move to a full Hyprland GL rendering pipeline (#3920)Vaxry2023-11-241-45/+64
* opengl: Don't use wrong shader just because it's GLES (#3867)Dickby2023-11-161-1/+1
* renderer: don't make snapshots of invisible windows on closevaxerski2023-11-161-0/+3
* decorations: Decoration Positioner (#3800)Vaxry2023-11-111-2/+2
* opengl: switch to black-and-white for alpha mattesVaxry2023-11-091-2/+2
* opengl: remove unused alpha matte from shadowVaxry2023-11-091-15/+12
* renderer: added new customization options to the blur shaders (#3650)Visual-Dawg2023-11-061-30/+47
* renderer: properly set currentFB on snapshot rendersVaxry2023-11-041-0/+6
* renderer: allow transform enabling from outside openglVaxry2023-11-041-0/+4
* shadows: fix on transformedVaxry2023-11-041-25/+70
* Internal: Hyprland box implementation (#3755)Vaxry2023-11-041-76/+63
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-041-13/+40
* renderer: properly pass 10-bit formats to openglVaxry2023-10-301-9/+9
* hooksystem: add callbackinfo struct and cancellable eventsVaxry2023-10-211-1/+1
* renderer: add transformersVaxry2023-10-211-0/+21
* shaders: support changing the outer radius of borders independentlyVaxry2023-10-191-1/+3
* renderer: cast std::clamp args to be of the same type (#3589)Jan Beich2023-10-171-1/+1
* cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...Philip Damianik2023-10-151-1/+1
* renderer: add force_wallpaper instead of no_hypr_chan (#3459)DaniD3v2023-10-071-15/+19
* renderer: nuke multisample_edges in favor of a faster algorithmvaxerski2023-09-301-73/+60
* misc: add disable_hypr_chan option (#3343)Mihai Fufezan2023-09-171-3/+7
* internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)Philip Damianik2023-09-061-2/+2
* internal: Formatter rework (#3186)Vaxry2023-09-061-8/+8
* renderer: Fix blur for passes set to 0. (#3181)Dickby2023-09-051-5/+2
* renderer: fixup occlusion conditionsvaxerski2023-09-011-0/+2
* renderer: make contrast and brightness adjustments before renderingvaxerski2023-08-281-9/+51
* renderer: add decoration:blur:specialvaxerski2023-08-251-3/+51
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-2/+2
* rules: add layer and window xray rulesvaxerski2023-08-091-6/+39
* renderer: fully switch to premultiplied alphavaxerski2023-08-061-21/+10
* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-17/+80
* renderer: cleanup old redundancies in CFramebuffervaxerski2023-07-291-1/+1
* renderer: reset scissor after renderTexturePrimitivevaxerski2023-07-251-0/+2
* renderer: adjust distribution of backgroundsvaxerski2023-07-241-2/+2
* backgrounds: add hypr chan var 2vaxerski2023-07-241-1/+2
* render: use primitive end() only when no screen shader is presentvaxerski2023-07-231-1/+4
* opengl: fix warnvaxerski2023-07-221-2/+0
* renderer: use primitive rendering for copying buffersvaxerski2023-07-211-2/+58
* background: add option to force hypr chanvaxerski2023-07-201-2/+3
* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-4/+8
* tracy: add more opengl zonesvaxerski2023-07-201-0/+4