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path: root/src/render/OpenGL.cpp
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* opengl: move from unordered_set to arrayTom Englund2025-09-281-8/+26
* renderer: disable anti-aliasing on cursor:zoom_factor (#6135) (#11828)João V. Farias2025-09-251-0/+10
* renderer: asynchronously load background tex (#11749)Vaxry2025-09-181-32/+92
* core: fix clang-formatVaxry2025-09-171-1/+1
* renderer: clamp blur:passes 1-8Vaxry2025-09-151-4/+6
* render/OpenGL: fix compilation for 32bit systems (#11667)Florian "sp1rit2025-09-111-1/+1
* screencopy: add force 8 bit to fix 10b screensharing (#11623)Vaxry2025-09-081-1/+11
* renderer: Fix CM for DS and SDR passthrough (#11503)UjinT342025-08-291-8/+8
* syncobj: use rendernode for timelines (#11087)Tom Englund2025-08-241-1/+1
* hdr: scRGB, HLG and SDR -> HDR fixes (#11499)UjinT342025-08-221-17/+22
* render: include numbers header (#11475)Linux User2025-08-191-0/+1
* internal: unify VT gettingvaxerski2025-08-141-5/+3
* refactor: Use new hyprutils casts (#11377)Kamikadze2025-08-141-34/+34
* renderer: apply default luma for reverting back to srgbVaxry2025-08-021-5/+8
* screencopy: un-hdr screencopy buffers for cm-unaware clients (#11294)Vaxry2025-07-311-5/+9
* opengl: improve render fn arg clarity (#11286)Vaxry2025-07-311-88/+126
* renderer: use CRegion foreach over getRects (#10980)Tom Englund2025-07-301-32/+32
* core: disable esync for non-linux kernelsVaxry2025-07-291-0/+5
* ci: correct tar command for xz compression & fix typos (#11213)xqso2025-07-251-1/+1
* internal: replace unsafe strcpy with snprintf (#11128)MirzaSamadAhmedBaig2025-07-201-2/+1
* opengl: detect android fence support and disable explicit if it's missing (#1...Vaxry2025-07-191-1/+16
* renderpass: use unique ptr instead of shared ptrTom Englund2025-07-101-4/+4
* renderer: Added a pointer position uniform to the screen shader. (#10821)FrancisTheCat2025-07-081-3/+19
* opengl: avoid reallocations in EGLImage (#10960)Tom Englund2025-07-071-21/+24
* pass: overload TexPass constructorTom Englund2025-07-071-2/+2
* opengl: add missing skipcm if case (#10888)Tom Englund2025-07-011-0/+6
* renderer: reduce a lot of glcalls and cache various states (#10757)Tom Englund2025-06-251-378/+403
* renderer: add wrapping options to renderTextureWithBlur method (#10807)zacoons2025-06-211-5/+6
* renderer: make lock fail textures dynamically loadedVaxry2025-06-191-8/+26
* config/monitor: Add monitor v2 HDR rules (#10623)UjinT342025-06-151-4/+4
* opengl: use a stack for storing monitor transform enabledVaxry2025-06-151-18/+31
* internal: Fix HyprError not displaying at startup (#10606)Kamikadze2025-06-011-1/+0
* internal: refactor to use empty() (#10599)Kamikadze2025-05-311-6/+6
* refactor: use std::ranges whenever possible (#10584)Kamikadze2025-05-301-4/+4
* renderer: add wrapping options to renderTexture method (#10497)zacoons2025-05-211-5/+6
* core: drop the legacy renderer (#10408)Tom Englund2025-05-151-101/+6
* opengl: add missing vao for screenshader (#10397)Tom Englund2025-05-131-0/+1
* opengl: optimize shaders and reduce unneeded drawcalls (#10364)Tom Englund2025-05-111-93/+66
* renderer: render blur on fade out (#10356)Vaxry2025-05-101-5/+7
* renderer: always render snapshots as 8bitvaxerski2025-05-091-4/+6
* opengl: fix legacyrendererVaxry2025-05-081-2/+2
* refactor: cshader class to sshader struct (#10324)davc0n2025-05-081-8/+8
* render: refactor class member vars (#10292)davc0n2025-05-051-501/+501
* protocols: refactor class member vars (core) (#10259)davc0n2025-05-031-9/+9
* helpers: refactor class member vars (#10218)davc0n2025-04-301-117/+120
* render: properly release rendered buffers (#9807)Ikalco2025-04-301-44/+35
* cm: Use precomputed primaries conversion (#9814)UjinT342025-04-291-8/+23
* windows: refactor class member vars (#10168)davc0n2025-04-281-14/+14
* workspaces: refactor class member vars (#10167)davc0n2025-04-251-4/+4
* layers: refactor class member vars (#10149)davc0n2025-04-241-3/+3