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src
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render
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OpenGL.cpp
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Author
Age
Files
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...
*
optimize config calls in often called areas
vaxerski
2022-06-07
1
-12
/
+20
*
fixed a typo, will boost performance on opaque windows with blur
vaxerski
2022-06-07
1
-2
/
+4
*
Added antialiasing to outer edges
vaxerski
2022-06-02
1
-2
/
+4
*
fix border size on scaled outputs
vaxerski
2022-05-31
1
-1
/
+1
*
Added fullscreen types, maximize and full
vaxerski
2022-05-29
1
-3
/
+3
*
Added basic monitor transforms, has bugs
vaxerski
2022-05-29
1
-10
/
+23
*
Added blur_ignore_opacity
vaxerski
2022-05-28
1
-2
/
+2
*
Fix closing anims on multimon
vaxerski
2022-05-28
1
-2
/
+2
*
Added closing animations (reverse of open)
vaxerski
2022-05-28
1
-1
/
+8
*
fix for latest wlroots
vaxerski
2022-05-25
1
-2
/
+2
*
fixed borders on no blur
vaxerski
2022-05-19
1
-8
/
+46
*
And now fix the placeholder
vaxerski
2022-05-18
1
-2
/
+2
*
What the fuck is going on with git, fix the entire scaling merge
vaxerski
2022-05-18
1
-36
/
+37
*
Revert "Merge pull request #88 from vaxerski/scaling"
vaxerski
2022-05-18
1
-37
/
+36
*
Merge branch 'main' into scaling
vaxerski
2022-05-18
1
-107
/
+64
|
\
|
*
fix border geometry
vaxerski
2022-05-17
1
-0
/
+2
|
*
fix fade blur
vaxerski
2022-05-17
1
-1
/
+1
|
*
borders are now gangsta
vaxerski
2022-05-17
1
-103
/
+62
|
*
Added workspace fade transition
vaxerski
2022-05-16
1
-4
/
+1
*
|
fix fadeout
vaxerski
2022-05-16
1
-16
/
+18
*
|
fixed blur and shit
vaxerski
2022-05-16
1
-5
/
+5
*
|
added scaling (dt broken)
vaxerski
2022-05-16
1
-19
/
+19
|
/
*
adjust blur radius
vaxerski
2022-05-14
1
-1
/
+1
*
Fadein/out now applies to layersurfaces too
vaxerski
2022-05-14
1
-1
/
+72
*
optimized texture rendering
vaxerski
2022-05-10
1
-30
/
+20
*
fix yesterday's commit
vaxerski
2022-05-10
1
-5
/
+12
*
Optimize blur massively and some fixes
vaxerski
2022-05-09
1
-6
/
+21
*
Fix blur leaving strokes on full damage tracking
vaxerski
2022-05-06
1
-19
/
+11
*
fix kb stuff
vaxerski
2022-05-06
1
-1
/
+1
*
render border with damage
vaxerski
2022-05-04
1
-1
/
+10
*
Reject blur rendering on empty damage
vaxerski
2022-05-02
1
-7
/
+7
*
fix kawase oopsie
vaxerski
2022-05-02
1
-8
/
+2
*
Major blur rework: optimization & fixes
vaxerski
2022-05-02
1
-63
/
+141
*
Switched old blur to dual kawase
vaxerski
2022-04-24
1
-62
/
+73
*
New animation system
vaxerski
2022-04-23
1
-1
/
+1
*
Added dynamic monitor rules
vaxerski
2022-04-19
1
-1
/
+12
*
store scale and scale windows with monitor
vaxerski
2022-04-17
1
-2
/
+6
*
Don't blur behind opaque pixels
vaxerski
2022-04-17
1
-8
/
+11
*
fixed some nested render bugs
vaxerski
2022-04-14
1
-4
/
+4
*
renderer fixes
vaxerski
2022-04-14
1
-1
/
+22
*
added basic damage tracking
vaxerski
2022-04-14
1
-23
/
+71
*
respect texture size and not mon size in BGTex
vaxerski
2022-04-13
1
-4
/
+9
*
Added legacy GLES2 renderer option
vaxerski
2022-04-13
1
-0
/
+10
*
log more in begin()
vaxerski
2022-04-12
1
-0
/
+4
*
fixed blur rendering, stencil and gles3
vaxerski
2022-04-11
1
-17
/
+32
*
fix fadeout blinking transparent windows
vaxerski
2022-04-10
1
-0
/
+10
*
Added default background as a PNG
vaxerski
2022-04-10
1
-1
/
+55
*
Added blur_passes config
vaxerski
2022-04-09
1
-2
/
+5
*
fix C++20 deprecation warning
vaxerski
2022-04-09
1
-1
/
+1
*
Added blurring 🎉
vaxerski
2022-04-09
1
-0
/
+107
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