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path: root/src/render/OpenGL.cpp
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* renderer: add transformersVaxry2023-10-211-0/+21
* shaders: support changing the outer radius of borders independentlyVaxry2023-10-191-1/+3
* renderer: cast std::clamp args to be of the same type (#3589)Jan Beich2023-10-171-1/+1
* cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...Philip Damianik2023-10-151-1/+1
* renderer: add force_wallpaper instead of no_hypr_chan (#3459)DaniD3v2023-10-071-15/+19
* renderer: nuke multisample_edges in favor of a faster algorithmvaxerski2023-09-301-73/+60
* misc: add disable_hypr_chan option (#3343)Mihai Fufezan2023-09-171-3/+7
* internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)Philip Damianik2023-09-061-2/+2
* internal: Formatter rework (#3186)Vaxry2023-09-061-8/+8
* renderer: Fix blur for passes set to 0. (#3181)Dickby2023-09-051-5/+2
* renderer: fixup occlusion conditionsvaxerski2023-09-011-0/+2
* renderer: make contrast and brightness adjustments before renderingvaxerski2023-08-281-9/+51
* renderer: add decoration:blur:specialvaxerski2023-08-251-3/+51
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-2/+2
* rules: add layer and window xray rulesvaxerski2023-08-091-6/+39
* renderer: fully switch to premultiplied alphavaxerski2023-08-061-21/+10
* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-17/+80
* renderer: cleanup old redundancies in CFramebuffervaxerski2023-07-291-1/+1
* renderer: reset scissor after renderTexturePrimitivevaxerski2023-07-251-0/+2
* renderer: adjust distribution of backgroundsvaxerski2023-07-241-2/+2
* backgrounds: add hypr chan var 2vaxerski2023-07-241-1/+2
* render: use primitive end() only when no screen shader is presentvaxerski2023-07-231-1/+4
* opengl: fix warnvaxerski2023-07-221-2/+0
* renderer: use primitive rendering for copying buffersvaxerski2023-07-211-2/+58
* background: add option to force hypr chanvaxerski2023-07-201-2/+3
* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-4/+8
* tracy: add more opengl zonesvaxerski2023-07-201-0/+4
* Debug: add tracyvaxerski2023-07-201-0/+27
* opengl: adjust blend and reduce the usage of clearvaxerski2023-07-201-16/+29
* toplevelexport: support dmabuf + various fixesvaxerski2023-07-201-0/+4
* render: avoid allocating mirrorfb for no reasonvaxerski2023-07-191-2/+8
* internal: Wrap regions (#2750)Vaxry2023-07-191-135/+69
* background: add mascot versionsvaxerski2023-07-131-6/+19
* render: move lastFrameDamage to CMonitorvaxerski2023-07-101-3/+1
* Xdg config home support (#2047)Ed Younis2023-07-071-1/+1
* Fix crash when screen size is 0x0 (#2523)Shemig2023-06-151-3/+3
* opengl: fix invalid tex references to tex-less shadervaxerski2023-06-141-6/+4
* screenshader: fix uniform variable checks (#2513)JManch2023-06-141-2/+2
* Allow setting alpha value for ignorezero layer rule (#2477)end-42023-06-111-7/+11
* zoom: multiply by scale only on mouseZoomUseMouse (#2495)Nicola Guerrera2023-06-101-3/+2
* screenshader: add output uniformvaxerski2023-06-101-5/+10
* calculate zoom_center based on monitor scale (#2482)Nicola Guerrera2023-06-101-1/+1
* opengl: don't use new optim with xray off on special tiledvaxerski2023-05-021-1/+2
* internal: fix -Wsign-compare and -Wunused-variable warningsvaxerski2023-05-021-1/+0
* Added some workspace-specific rules (#1986)levnikmyskin2023-05-011-3/+3
* renderer: fix misused size -> transformed sizevaxerski2023-05-011-1/+1
* Renderer: add init animationvaxerski2023-05-011-12/+15
* renderer: improvements to layer render detectionvaxerski2023-04-221-0/+7
* Render: add cursor_zoomvaxerski2023-04-161-7/+36
* blur: fixup optimization boolvaxerski2023-04-161-3/+2