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Hyprland.git
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path:
root
/
src
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render
/
OpenGL.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-05
1
-1
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+0
*
Merge pull request #742 from Dickby/rework_rounding_shader
Vaxry
2022-10-04
1
-10
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+4
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*
Merge branch 'main' into fix_rounding_in_size_changing_windows
Felix Dick
2022-09-30
1
-10
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+12
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Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29
1
-6
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+3
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*
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Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29
1
-4
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+0
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29
1
-27
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+30
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*
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Avoid 38 files to compile every time a shader is modified.
Felix Dick
2022-09-28
1
-0
/
+1
*
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fix crash
vaxerski
2022-10-01
1
-0
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+2
*
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include shaders only in opengl.cpp
vaxerski
2022-09-30
1
-0
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+1
*
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remove redundant attrib setting
vaxerski
2022-09-30
1
-2
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+0
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*
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Merge branch 'main' into fix_bordersize_again
Felix Dick
2022-09-29
1
-27
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+30
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*
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Shift splash up if monitor has wider ratio than bgTexture.
Felix Dick
2022-09-29
1
-27
/
+28
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*
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Scale the cairo matrix to fit the monitor dimensions.
Felix Dick
2022-09-26
1
-0
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+2
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*
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Change scaledBorderSize to int.
Felix Dick
2022-09-29
1
-1
/
+1
*
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Scale the border size, revert the window scaling according to border
Felix Dick
2022-09-26
1
-10
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+12
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/
*
Remove trailing whitespace.
Felix Dick
2022-09-25
1
-4
/
+4
*
Added monitor mirroring
vaxerski
2022-09-13
1
-2
/
+27
*
fix transformed blur on new optimizations
vaxerski
2022-09-05
1
-0
/
+2
*
fix splash positioning
vaxerski
2022-09-05
1
-1
/
+1
*
fix a damage issue with transformed blur
vaxerski
2022-09-04
1
-2
/
+2
*
fix blur on transformed displays
vaxerski
2022-09-04
1
-14
/
+19
*
finally fixed transformed snapshots
vaxerski
2022-08-30
1
-13
/
+9
*
Added window dimming
vaxerski
2022-08-30
1
-3
/
+19
*
fix styling in const ptrs
vaxerski
2022-08-27
1
-2
/
+2
*
clean up temp logic in snapshots
vaxerski
2022-08-22
1
-1
/
+1
*
fix LS snapshot rendering logic
vaxerski
2022-08-22
1
-6
/
+8
*
fix special workspace windows being xray with new optim
vaxerski
2022-08-20
1
-1
/
+1
*
fix wallpaper pixelation in some cases
vaxerski
2022-08-13
1
-4
/
+4
*
ensure egl is current in begin
vaxerski
2022-08-12
1
-0
/
+4
*
compile shaders for every context separately
vaxerski
2022-08-11
1
-157
/
+162
*
guard zero border
vaxerski
2022-08-05
1
-1
/
+3
*
simplify border rendering when rounding is 0
vaxerski
2022-08-04
1
-0
/
+15
*
fix preWindowPass with floating as first
vaxerski
2022-08-01
1
-1
/
+1
*
fix new blur optimizations with non-full damage
vaxerski
2022-08-01
1
-0
/
+19
*
guard texid in new optimized blur
vaxerski
2022-08-01
1
-1
/
+1
*
optimize new blur rendering
vaxerski
2022-08-01
1
-3
/
+8
*
revert blur changes
vaxerski
2022-08-01
1
-32
/
+22
*
fix oopsie with optim
vaxerski
2022-08-01
1
-1
/
+1
*
don't stencil with new optimizations in blur
vaxerski
2022-08-01
1
-22
/
+32
*
fixes to the new blur system
vaxerski
2022-08-01
1
-6
/
+21
*
added decoration:blur_new_optimizations
vaxerski
2022-08-01
1
-2
/
+34
*
contain for the hyprland default bg
vaxerski
2022-07-31
1
-3
/
+26
*
fix ls fadeout on scaled
vaxerski
2022-07-31
1
-1
/
+1
*
added misc:damage_entire_on_snapshot
vaxerski
2022-07-30
1
-0
/
+10
*
fix snapshots on scaled
vaxerski
2022-07-30
1
-4
/
+2
*
some window fadeout fixes
vaxerski
2022-07-30
1
-1
/
+1
*
fix shader fix
vaxerski
2022-07-30
1
-4
/
+5
*
Optimize shaders
vaxerski
2022-07-29
1
-27
/
+64
*
added DPMS
vaxerski
2022-07-27
1
-3
/
+3
*
fix transformed snapshots a bit
vaxerski
2022-07-20
1
-8
/
+18
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