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path: root/src/render/OpenGL.cpp
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* Fix closing anims on multimonvaxerski2022-05-281-2/+2
* Added closing animations (reverse of open)vaxerski2022-05-281-1/+8
* fix for latest wlrootsvaxerski2022-05-251-2/+2
* fixed borders on no blurvaxerski2022-05-191-8/+46
* And now fix the placeholdervaxerski2022-05-181-2/+2
* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-181-36/+37
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-181-37/+36
* Merge branch 'main' into scalingvaxerski2022-05-181-107/+64
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| * fix border geometryvaxerski2022-05-171-0/+2
| * fix fade blurvaxerski2022-05-171-1/+1
| * borders are now gangstavaxerski2022-05-171-103/+62
| * Added workspace fade transitionvaxerski2022-05-161-4/+1
* | fix fadeoutvaxerski2022-05-161-16/+18
* | fixed blur and shitvaxerski2022-05-161-5/+5
* | added scaling (dt broken)vaxerski2022-05-161-19/+19
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* adjust blur radiusvaxerski2022-05-141-1/+1
* Fadein/out now applies to layersurfaces toovaxerski2022-05-141-1/+72
* optimized texture renderingvaxerski2022-05-101-30/+20
* fix yesterday's commitvaxerski2022-05-101-5/+12
* Optimize blur massively and some fixesvaxerski2022-05-091-6/+21
* Fix blur leaving strokes on full damage trackingvaxerski2022-05-061-19/+11
* fix kb stuffvaxerski2022-05-061-1/+1
* render border with damagevaxerski2022-05-041-1/+10
* Reject blur rendering on empty damagevaxerski2022-05-021-7/+7
* fix kawase oopsievaxerski2022-05-021-8/+2
* Major blur rework: optimization & fixesvaxerski2022-05-021-63/+141
* Switched old blur to dual kawasevaxerski2022-04-241-62/+73
* New animation systemvaxerski2022-04-231-1/+1
* Added dynamic monitor rulesvaxerski2022-04-191-1/+12
* store scale and scale windows with monitorvaxerski2022-04-171-2/+6
* Don't blur behind opaque pixelsvaxerski2022-04-171-8/+11
* fixed some nested render bugsvaxerski2022-04-141-4/+4
* renderer fixesvaxerski2022-04-141-1/+22
* added basic damage trackingvaxerski2022-04-141-23/+71
* respect texture size and not mon size in BGTexvaxerski2022-04-131-4/+9
* Added legacy GLES2 renderer optionvaxerski2022-04-131-0/+10
* log more in begin()vaxerski2022-04-121-0/+4
* fixed blur rendering, stencil and gles3vaxerski2022-04-111-17/+32
* fix fadeout blinking transparent windowsvaxerski2022-04-101-0/+10
* Added default background as a PNGvaxerski2022-04-101-1/+55
* Added blur_passes configvaxerski2022-04-091-2/+5
* fix C++20 deprecation warningvaxerski2022-04-091-1/+1
* Added blurring 🎉vaxerski2022-04-091-0/+107
* Rendering now to a HyprFramebuffervaxerski2022-04-091-0/+22
* fadeout done 🎉vaxerski2022-04-051-0/+56
* support all shaders rounded and fix RGBX bordersvaxerski2022-04-051-4/+2
* Added rounded borders.vaxerski2022-04-051-0/+90
* basic window rounded cornersvaxerski2022-04-051-3/+16
* Rendering texturesvaxerski2022-04-051-1/+62
* fixed rendering rectsvaxerski2022-04-041-2/+2