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-rw-r--r--src/render/OpenGL.cpp1
-rw-r--r--src/render/shaders/Textures.hpp1
2 files changed, 0 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 7d9df83d..da146027 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -151,7 +151,6 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
- m_RenderData.pCurrentMonData->m_shQUAD.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp
index 94abeb0d..3b696a70 100644
--- a/src/render/shaders/Textures.hpp
+++ b/src/render/shaders/Textures.hpp
@@ -54,7 +54,6 @@ void main() {
inline const std::string QUADFRAGSRC = R"#(
precision mediump float;
varying vec4 v_color;
-varying vec2 v_texcoord;
uniform vec2 topLeft;
uniform vec2 fullSize;