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-rw-r--r--src/render/Renderer.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 0d50dae4..2c685f98 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -444,21 +444,27 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
}
void CHyprRenderer::damageWindow(CWindow* pWindow) {
- const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
-
if (!pWindow->m_bIsFloating) {
// damage by size & pos
// TODO TEMP: revise when added shadows/etc
- wlr_box damageBox = {pWindow->m_vPosition.x - PMONITOR->vecPosition.x, pWindow->m_vPosition.y - PMONITOR->vecPosition.y, pWindow->m_vSize.x, pWindow->m_vSize.y};
- for (auto& m : g_pCompositor->m_lMonitors)
- wlr_output_damage_add_box(m.damage, &damageBox);
+ wlr_box damageBox = {pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y};
+ for (auto& m : g_pCompositor->m_lMonitors) {
+ wlr_box fixedDamageBox = damageBox;
+ fixedDamageBox.x -= m.vecPosition.x;
+ fixedDamageBox.y -= m.vecPosition.y;
+ wlr_output_damage_add_box(m.damage, &fixedDamageBox);
+ }
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
- for (auto& m : g_pCompositor->m_lMonitors)
- wlr_output_damage_add_box(m.damage, &damageBox);
+ for (auto& m : g_pCompositor->m_lMonitors) {
+ wlr_box fixedDamageBox = damageBox;
+ fixedDamageBox.x -= m.vecPosition.x;
+ fixedDamageBox.y -= m.vecPosition.y;
+ wlr_output_damage_add_box(m.damage, &fixedDamageBox);
+ }
}
}
@@ -470,7 +476,8 @@ void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
void CHyprRenderer::damageBox(wlr_box* pBox) {
for (auto& m : g_pCompositor->m_lMonitors) {
- wlr_output_damage_add_box(m.damage, pBox);
+ wlr_box damageBox = {pBox->x - m.vecPosition.x, pBox->y - m.vecPosition.y, pBox->width, pBox->height};
+ wlr_output_damage_add_box(m.damage, &damageBox);
}
}